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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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2018-10-17
Merge pull request #1489 from FernandoS27/fix-tlds
bunnei
2018-10-17
Merge pull request #1497 from bunnei/flush-framebuffers
bunnei
2018-10-17
Merge pull request #1496 from FernandoS27/tex-array
bunnei
2018-10-17
gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.
bunnei
2018-10-17
gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.
bunnei
2018-10-16
gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
bunnei
2018-10-16
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
bunnei
2018-10-16
rasterizer_cache: Refactor to support in-order flushing.
bunnei
2018-10-16
gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.
bunnei
2018-10-16
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
bunnei
2018-10-16
gl_rasterizer_cache: Separate guest and host surface size managment.
bunnei
2018-10-16
gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
bunnei
2018-10-16
gl_rasterizer_cache: Remove unused FlushSurface method.
bunnei
2018-10-16
gl_rasterizer: Implement flushing.
bunnei
2018-10-16
gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
bunnei
2018-10-16
gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.
bunnei
2018-10-16
rasterizer_cache: Reintroduce method for flushing.
bunnei
2018-10-16
gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest...
bunnei
2018-10-15
gl_shader_decompiler: Fixup style inconsistencies
ReinUsesLisp
2018-10-15
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
ReinUsesLisp
2018-10-14
Merge pull request #1488 from Hexagon12/astc-types
bunnei
2018-10-14
Implement Arrays on Tex Instruction
FernandoS27
2018-10-13
Fix TLDS
FernandoS27
2018-10-13
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
FernandoS27
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
2018-10-13
Added ASTC 5x4; 8x5
Hexagon12
2018-10-11
gl_shader_decompiler: Implement VMAD
ReinUsesLisp
2018-10-10
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
bunnei
2018-10-10
Merge pull request #1460 from FernandoS27/scissor_test
bunnei
2018-10-10
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
bunnei
2018-10-09
Add memory Layout to Render Targets and Depth Buffers
FernandoS27
2018-10-09
Fixed block height settings for RenderTargets and Depth Buffers, and added bl...
FernandoS27
2018-10-09
gl_shader_decompiler: Remove unused variables in TMML's implementation
Lioncash
2018-10-08
Implement Scissor Test
FernandoS27
2018-10-08
Assert Scissor tests
FernandoS27
2018-10-07
gl_shader_decompiler: Move position varying location from 15 to 0 and apply a...
ReinUsesLisp
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-06
Merge pull request #1446 from bunnei/fast_fermi_copy
bunnei
2018-10-06
Merge pull request #1437 from FernandoS27/tex-mode2
bunnei
2018-10-06
gl_rasterizer: Fixup undefined behaviour in SetupDraw
ReinUsesLisp
2018-10-06
Implemented Depth Compare and Shadow Samplers
FernandoS27
2018-10-06
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
bunnei
2018-10-06
gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
bunnei
2018-10-04
gl_rasterizer: Implement quads topology
ReinUsesLisp
2018-10-03
Implemented Texture Processing Modes in TEXS and TLDS
FernandoS27
2018-10-01
gl_rasterizer: Fixup unassigned point sizes
ReinUsesLisp
2018-09-30
Merge pull request #1330 from raven02/tlds
bunnei
2018-09-30
gl_rasterizer_cache: Fixes to how we do render to cubemap.
bunnei
2018-09-30
gl_rasterizer_cache: Add check for array rendering to cubemap texture.
bunnei
2018-09-30
gl_rasterizer_cache: Implement render to cubemap.
bunnei
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