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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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renderer_opengl.cpp
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2020-02-28
gl_state: Remove completely
ReinUsesLisp
2020-02-28
gl_state: Remove program tracking
ReinUsesLisp
2020-02-28
gl_state: Remove framebuffer tracking
ReinUsesLisp
2020-02-28
gl_state: Remove texture and sampler tracking
ReinUsesLisp
2020-02-28
gl_state: Remove blend state tracking
ReinUsesLisp
2020-02-28
gl_state: Remove stencil test tracking
ReinUsesLisp
2020-02-28
gl_state: Remove clip control tracking
ReinUsesLisp
2020-02-28
gl_state: Remove rasterizer disable tracking
ReinUsesLisp
2020-02-28
gl_state: Remove viewport and depth range tracking
ReinUsesLisp
2020-02-28
gl_state: Remove scissor test tracking
ReinUsesLisp
2020-02-28
gl_state: Remove color mask tracking
ReinUsesLisp
2020-02-28
gl_state: Remove framebuffer sRGB tracking
ReinUsesLisp
2020-02-28
gl_state: Remove VAO cache and tracking
ReinUsesLisp
2020-02-28
gl_state: Remove depth tracking
ReinUsesLisp
2020-02-28
gl_state: Remove logic op tracker
ReinUsesLisp
2020-02-28
gl_state: Remove polygon offset tracking
ReinUsesLisp
2020-02-28
gl_state: Remove alpha test tracking
ReinUsesLisp
2020-02-28
gl_state: Remove cull mode tracking
ReinUsesLisp
2020-02-28
gl_state: Remove front face tracking
ReinUsesLisp
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-28
renderer_opengl: Fix SRGB presentation frame tracking.
bunnei
2020-02-27
renderer_opengl: Reduce swap chain size to 3.
bunnei
2020-02-26
renderer_opengl: Use more concise lock syntax.
bunnei
2020-02-26
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
bunnei
2020-02-25
renderer_opengl: Create gl_framebuffer_data if empty.
bunnei
2020-02-25
renderer_opengl: Add texture mailbox support for presenter thread.
bunnei
2019-11-28
renderer_opengl: Make ScreenRectVertex's constructor constexpr
ReinUsesLisp
2019-11-28
renderer_opengl: Remove C casts
ReinUsesLisp
2019-11-28
renderer_opengl: Use explicit binding for presentation shaders
ReinUsesLisp
2019-11-28
renderer_opengl: Drop macros for message decorations
ReinUsesLisp
2019-11-28
renderer_opengl: Move static definitions to anonymous namespace
ReinUsesLisp
2019-11-28
renderer_opengl: Move commentaries to header file
ReinUsesLisp
2019-11-26
core/memory: Migrate over GetPointer()
Lioncash
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
2019-10-04
GL_Renderer: Remove lefting snippet.
Fernando Sahmkow
2019-10-04
Nvdrv: Do framelimiting only in the CPU Thread
Fernando Sahmkow
2019-09-11
renderer_opengl: Fix rebase mistake
ReinUsesLisp
2019-09-10
renderer_opengl: Fix sRGB blits
ReinUsesLisp
2019-09-05
gl_state: Split textures and samplers into two arrays
ReinUsesLisp
2019-08-21
renderer_opengl: Implement RGB565 framebuffer format
ReinUsesLisp
2019-08-21
renderer_opengl: Use block linear swizzling for CPU framebuffers
ReinUsesLisp
2019-08-21
renderer_opengl: Use VideoCore pixel format
ReinUsesLisp
2019-08-21
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
ReinUsesLisp
2019-07-17
GL_State: Feedback and fixes
Fernando Sahmkow
2019-07-06
gl_buffer_cache: Implement with generic buffer cache
ReinUsesLisp
2019-06-20
gl_rasterizer_cache: Use texture buffers to emulate texture buffers
ReinUsesLisp
2019-06-20
texture_cache: Flush 3D textures in the order they are drawn
ReinUsesLisp
2019-06-20
gl_texture_cache: Initial implementation
ReinUsesLisp
2019-06-18
core: Remove unused CiTrace source files
Lioncash
2019-05-20
gl_shader_cache: Use shared contexts to build shaders in parallel
ReinUsesLisp
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