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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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gl_texture_cache.h
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Author
2024-02-04
VideoCore: Move Slot Vector to Common
Fernando Sahmkow
2024-01-31
video_core: consistently account for resolution scaling when rendering
Liam
2023-08-13
gl_texture_cache: Enable async downloads
Ameer J
2023-10-11
Transition MSAA images to general layout without uploading data
Kelebek1
2023-06-15
video_core: Fallback to default anisotropy instead to 1x anisotropy
Wollnashorn
2023-06-15
video_core: Add per-image anisotropy heuristics (format & mip count)
Wollnashorn
2023-05-28
OpenGL: Make use of persistent buffer maps in buffer cache downloads
ameerj
2023-05-22
renderer_vulkan: barrier attachment feedback loops
Liam
2023-05-06
Log object names with debug renderer, add a GPU address to ImageViews
Kelebek1
2023-04-29
Texture Cache: Release stagging buffers on tick frame
Fernando Sahmkow
2023-04-29
TextureCache: refactor DMA downloads to allow multiple buffers.
Fernando Sahmkow
2023-03-06
Refactor AccelerateDMA code
ameerj
2023-02-11
texture_cache: OpenGL: Implement MSAA uploads and copies
ameerj
2023-01-03
Texture Cache: Implement async texture downloads.
Fernando Sahmkow
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-06
OpenGL: fix S8D24 to ABGR8 conversions
Liam
2022-03-25
GC: Address Feedback.
Fernando Sahmkow
2022-03-25
Garbage Collection: Redesign the algorithm to do a better use of memory.
Fernando Sahmkow
2021-12-23
vk_texture_cache: Fix invalidated pointer access
ameerj
2021-12-05
blit_image: Refactor upscale factors usage
ameerj
2021-11-20
Merge pull request #7368 from FernandoS27/vulkan-conv
bunnei
2021-11-20
TextureCache: Implement buffer copies on Vulkan.
Fernando Sahmkow
2021-11-19
Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_t...
bunnei
2021-11-19
Merge pull request #7357 from Morph1984/s8_uint
bunnei
2021-11-17
renderer_opengl: Implement S8_UINT stencil format
Morph
2021-11-17
Fix image update/download error when width too small
Feng Chen
2021-11-16
texture_cache: Use pixel format conversion when supported by the runtime
ameerj
2021-11-16
gl_texture_cache: Rename BGRCopyPass to FormatConversionPass
ameerj
2021-11-17
TextureCache: OGL query device memory if possible.
FernandoS27
2021-11-17
TextureCache: Fix OGL cleaning
Fernando Sahmkow
2021-11-16
gl_texture_cache: Simplify scaling procedures
ameerj
2021-11-16
OpenGlTextureCache: Fix state invalidation on rescaling.
Fernando Sahmkow
2021-11-16
Texture Cache: fix memory managment and optimize scaled downloads, uploads.
Fernando Sahmkow
2021-11-16
Texture Cache: Fix downscaling and correct memory comsumption.
Fernando Sahmkow
2021-11-16
Texture Cache: Rescale conversions between depth and color
FernandoS27
2021-11-16
video_core: Misc resolution scaling related refactoring
ameerj
2021-11-16
gl_texture_cache: Fix scaling backup logic
ameerj
2021-11-16
gl_texture_cache: Fix depth and integer format scaling blits
ameerj
2021-11-16
gl_texture_cache/rescaling_pass: minor cleanup
ameerj
2021-11-16
gl_texture_cache: Simplify scaling
ameerj
2021-11-16
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
2021-11-16
gl_texture_cache: Simplify rescaling
ameerj
2021-11-16
gl_texture_cache: Implement ScaleDown
ameerj
2021-11-16
gl_texture_cache: Rescale fixes for multi-layered textures
ameerj
2021-11-16
renderer_gl: Resolution scaling fixes
ameerj
2021-11-16
gl_texture_cache: WIP texture rescale
ameerj
2021-11-16
VideoCore: Initial Setup for the Resolution Scaler.
Fernando Sahmkow
2021-10-03
gpu: Migrate implementation to the cpp file
ameerj
2021-09-16
gl_texture_cache: Migrate BGRCopyPass from util_shaders
ameerj
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