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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_shader_util.h
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Author
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-03-19
video_core: Reduce unused includes
ameerj
2021-07-22
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-22
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2020-08-23
gl_shader_util: Use std::string_view instead of star pointer
ReinUsesLisp
2019-02-06
gl_shader_util: Add parameter to handle retrievable programs
ReinUsesLisp
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
2018-07-02
Rename logging macro back to LOG_*
James Rowe
2018-05-19
GLRenderer: Log the shader source code when program linking fails.
Subv
2018-04-13
gl_shader_util: Add missing includes.
bunnei
2018-04-13
gl_shader_util: Grab latest upstream.
bunnei
2018-03-20
gl_shader_util: Sync latest version with Citra.
bunnei
2018-01-20
Format: Run the new clang format on everything
James Rowe
2017-04-16
OpenGL: Move Attributes enum to a more appropriate file
Yuri Kunde Schlesner
2016-05-11
OpenGL: Implement texture type 3
Jannik Vogel
2016-02-05
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2015-10-21
gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
2015-10-21
gl_shader_util: Cleanup header file + add docstring.
bunnei
2015-10-21
renderer_opengl: Refactor shader generation/caching to be more organized + va...
bunnei
2015-10-21
Initial implementation of fragment shader generation with caching.
Subv
2015-08-30
Replace the previous OpenGL loader with a glad-generated 3.3 one
Yuri Kunde Schlesner
2014-12-20
License change
purpasmart96
2014-09-01
Replace GLEW with a glLoadGen loader.
Yuri Kunde Schlesner
2014-08-25
Rewrite of OpenGL renderer, including OS X support
Kevin Hartman