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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_shader_util.cpp
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Author
2022-07-30
renderer_opengl: delete shader source after linking
Liam
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-03-19
video_core: Reduce unused includes
ameerj
2021-07-22
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-22
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-22
glsl: Rebase fixes
ameerj
2021-07-22
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2020-08-23
gl_shader_util: Use std::string_view instead of star pointer
ReinUsesLisp
2019-07-15
gl_shader_cache: Address review commentaries
ReinUsesLisp
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2018-09-09
video_core: fixed arithmetic overflow warnings & improved code style
Patrick Elsässer
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
2018-07-02
Rename logging macro back to LOG_*
James Rowe
2018-04-13
gl_shader_util: Grab latest upstream.
bunnei
2018-03-26
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-20
gl_shader_util: Sync latest version with Citra.
bunnei
2016-12-05
ASSERT that shader was linked successfully
Jannik Vogel
2016-12-05
Print broken shader code to log
Jannik Vogel
2016-09-21
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2015-10-21
gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
2015-10-21
gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
2015-10-21
gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-21
renderer_opengl: Refactor shader generation/caching to be more organized + va...
bunnei
2015-10-21
gl_shader_util: Use vec3 constants for AppendColorCombiner.
bunnei
2015-10-21
gl_shader_util: Fix precision bug with alpha testing.
bunnei
2015-10-21
Initial implementation of fragment shader generation with caching.
Subv
2015-09-11
video_core: Reorganize headers
Lioncash
2015-02-10
Asserts: break/crash program, fit to style guide; log.h->assert.h
archshift
2014-12-20
License change
purpasmart96
2014-12-13
Convert old logging calls to new logging macros
Yuri Kunde Schlesner
2014-12-03
Change NULLs to nullptrs.
Rohit Nirmal
2014-10-21
Only check OpenGL shader log if size is >1.
Yuri Kunde Schlesner
2014-08-25
Rewrite of OpenGL renderer, including OS X support
Kevin Hartman