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path: root/src/video_core/renderer_opengl/gl_shader_manager.h
AgeCommit message (Expand)Author
2023-06-25OpenGL: Add Local Memory warmup shaderameerj
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2021-07-22renderer_opengl: Use ARB_separate_shader_objectsReinUsesLisp
2021-07-22gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp
2021-07-22gl_shader_manager: Zero initialize current assembly programsReinUsesLisp
2021-07-22gl_shader_manager: Remove unintentionally committed #pragmaReinUsesLisp
2021-07-22renderer_opengl: State track compute assembly programsReinUsesLisp
2021-07-22renderer_opengl: State track assembly programsReinUsesLisp
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-07-18gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shadersReinUsesLisp
2020-05-19renderer_opengl: Add assembly program code pathsReinUsesLisp
2020-03-11gl_shader_manager: Fix interaction between graphics and computeReinUsesLisp
2020-02-28gl_state: Remove completelyReinUsesLisp
2020-02-28gl_state: Remove program trackingReinUsesLisp
2019-12-26gl_rasterizer: Allow rendering without fragment shaderReinUsesLisp
2019-11-07gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp
2019-05-30gl_rasterizer: Move alpha testing to the OpenGL pipelineReinUsesLisp
2019-04-10gl_shader_manager: Move code to source file and minor clean upReinUsesLisp
2019-04-07Merge pull request #2321 from ReinUsesLisp/gl-state-reworkbunnei
2019-04-03gl_state: Rework to enable individual appliesReinUsesLisp
2019-03-28gl_shader_manager: Move using statement into the cpp fileLioncash
2019-03-28gl_shader_manager: Remove reliance on global accessor within MaxwellUniformDa...Lioncash
2019-03-27gl_shader_manager: Amend Doxygen string for MaxwellUniformDataLioncash
2018-11-29gl_shader_manager: Update pipeline when programs have changedReinUsesLisp
2018-11-25gl_shader_decompiler: Implement S2R's Y_DIRECTIONReinUsesLisp
2018-11-17fix viewport and scissor behaviorRodolfo Bogado
2018-11-06gl_resource_manager: Split implementations in .cpp file.Markus Wick
2018-10-22Use standard UBO and fix/stylize the codeFernandoS27
2018-10-07gl_shader_decompiler: Implement geometry shadersReinUsesLisp
2018-09-28gl_state: Pack sampler bindings into a single ARB_multi_bindReinUsesLisp
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi
2018-08-27renderer_opengl: Implement a new shader cache.bunnei
2018-08-22renderer_opengl: Namespace OpenGL codeLioncash
2018-08-14Rasterizer: Implemented instanced rendering.Subv
2018-08-03gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const mem...Lioncash
2018-08-02gl_shader_manager: Take ShaderSetup instances by const reference in UseProgra...Lioncash
2018-07-20gl_shader_manager: Replace unimplemented function prototypeLioncash
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv
2018-04-18gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei
2018-04-15GPU: Don't use explicit binding points when uploading the constbuffers to ope...Subv
2018-04-15shaders: Expose hints about used const buffers.bunnei
2018-04-14GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv
2018-04-14shaders: Add NumTextureSamplers const, remove unused #pragma.bunnei
2018-04-13gl_shader_manager: Cleanup and consolidate uniform handling.bunnei
2018-04-13renderer_opengl: Add gl_shader_manager class.bunnei