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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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gl_shader_manager.h
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Author
2023-06-25
OpenGL: Add Local Memory warmup shader
ameerj
2023-01-05
video_core: Implement opengl/vulkan draw_texture
Feng Chen
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2021-07-22
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
gl_shader_manager: Zero initialize current assembly programs
ReinUsesLisp
2021-07-22
gl_shader_manager: Remove unintentionally committed #pragma
ReinUsesLisp
2021-07-22
renderer_opengl: State track compute assembly programs
ReinUsesLisp
2021-07-22
renderer_opengl: State track assembly programs
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-07-18
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-03-11
gl_shader_manager: Fix interaction between graphics and compute
ReinUsesLisp
2020-02-28
gl_state: Remove completely
ReinUsesLisp
2020-02-28
gl_state: Remove program tracking
ReinUsesLisp
2019-12-26
gl_rasterizer: Allow rendering without fragment shader
ReinUsesLisp
2019-11-07
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
2019-05-30
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
2019-04-10
gl_shader_manager: Move code to source file and minor clean up
ReinUsesLisp
2019-04-07
Merge pull request #2321 from ReinUsesLisp/gl-state-rework
bunnei
2019-04-03
gl_state: Rework to enable individual applies
ReinUsesLisp
2019-03-28
gl_shader_manager: Move using statement into the cpp file
Lioncash
2019-03-28
gl_shader_manager: Remove reliance on global accessor within MaxwellUniformDa...
Lioncash
2019-03-27
gl_shader_manager: Amend Doxygen string for MaxwellUniformData
Lioncash
2018-11-29
gl_shader_manager: Update pipeline when programs have changed
ReinUsesLisp
2018-11-25
gl_shader_decompiler: Implement S2R's Y_DIRECTION
ReinUsesLisp
2018-11-17
fix viewport and scissor behavior
Rodolfo Bogado
2018-11-06
gl_resource_manager: Split implementations in .cpp file.
Markus Wick
2018-10-22
Use standard UBO and fix/stylize the code
FernandoS27
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-08-27
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-14
Rasterizer: Implemented instanced rendering.
Subv
2018-08-03
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const mem...
Lioncash
2018-08-02
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgra...
Lioncash
2018-07-20
gl_shader_manager: Replace unimplemented function prototype
Lioncash
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-04-18
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-15
GPU: Don't use explicit binding points when uploading the constbuffers to ope...
Subv
2018-04-15
shaders: Expose hints about used const buffers.
bunnei
2018-04-14
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
2018-04-14
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-13
gl_shader_manager: Cleanup and consolidate uniform handling.
bunnei
2018-04-13
renderer_opengl: Add gl_shader_manager class.
bunnei