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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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gl_shader_cache.h
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Author
2024-01-18
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2023-01-29
gl_compute_pipeline: Force context flush when loading shader cache
ameerj
2023-01-29
gl_graphics_pipeline: Force context flush when loading shader cache
ameerj
2022-12-13
renderer_opengl: refactor context acquire
Liam
2022-11-22
general: fix compile for Apple Clang
Liam
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-19
video_core: Reduce unused includes
ameerj
2021-07-22
gl_shader_cache: Fixes for async shaders
ameerj
2021-07-22
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-22
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
gl_shader_cache: Implement async shaders
ameerj
2021-07-22
gl_shader_cache: Store workers in shader cache object
ReinUsesLisp
2021-07-22
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
gl_shader_cache: Add disk shader cache
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-22
shader: Move pipeline cache logic to separate files
ReinUsesLisp
2021-07-22
shader: Remove old shader management
ReinUsesLisp
2021-06-22
bootmanager: Use std::stop_source for stopping emulation
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-07-17
async shaders
David Marcec
2020-06-23
gl_shader_cache: Avoid use after move for program size
ReinUsesLisp
2020-06-07
gl_shader_cache: Use generic shader cache
ReinUsesLisp
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-04-22
ShaderCache/PipelineCache: Cache null shaders.
Fernando Sahmkow
2020-04-06
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
Fernando Sahmkow
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-22
gl_shader_cache: Specialize shader workgroup
ReinUsesLisp
2019-10-25
gl_shader_cache: Implement locker variants invalidation
ReinUsesLisp
2019-10-25
gl_shader_disk_cache: Store and load fast BRX
ReinUsesLisp
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-09-04
gl_shader_cache: Remove special casing for geometry shaders
ReinUsesLisp
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
2019-07-15
gl_shader_cache: Fix clang-format issues
ReinUsesLisp
2019-07-15
gl_shader_cache: Address review commentaries
ReinUsesLisp
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-05
Merge pull request #2601 from FernandoS27/texture_cache
Zach Hilman
2019-07-03
gl_shader_cache: Make CachedShader constructor private
Zach Hilman
2019-06-20
gl_rasterizer: Track texture buffer usage
ReinUsesLisp
2019-06-07
gl_shader_cache: Use static constructors for CachedShader initialization
ReinUsesLisp
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