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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_shader_cache.cpp
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Author
2024-02-26
renderer_opengl: declare geometry stream support in profile
Liam
2024-01-18
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2023-12-21
shader_recompiler: use float image operations on load/store when required
Liam
2023-12-18
shader_recompiler: ignore clip distances beyond driver support level
Liam
2023-10-31
shader_recompiler: Align SSBO offsets in GlobalMemory functions
Ameer J
2023-10-31
shader_recompiler: Align SSBO offsets to meet host requirements
Ameer J
2023-08-03
Fix shader dumps with nvdisasm
Kelebek1
2023-07-21
settings,general: Rename non-confirming enums
lat9nq
2023-07-18
general: Silence -Wshadow{,-uncaptured-local} warnings
lat9nq
2023-06-22
Remove memory allocations in some hot paths
Kelebek1
2023-06-12
Merge pull request #10699 from liamwhite/conditional-barrier
MatÃas Locatti
2023-06-10
shader_recompiler: translate f64 to f32 when unsupported on host
Liam
2023-06-10
shader_recompiler: remove barriers in conditional control flow when device la...
Liam
2023-04-08
video_core: Enable ImageGather with subpixel offset on Intel
Wollnashorn
2023-04-08
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
Wollnashorn
2023-02-19
Merge pull request #9588 from liamwhite/bylaws-reverts
liamwhite
2023-01-29
gl_compute_pipeline: Force context flush when loading shader cache
ameerj
2023-01-29
gl_graphics_pipeline: Force context flush when loading shader cache
ameerj
2023-01-07
Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
Liam
2023-01-05
Vulkan, OpenGL: Hook up geometry shader passthrough emulation
Billy Laws
2023-01-05
Vulkan, OpenGL: Hook up storage buffer alignment code
Billy Laws
2023-01-03
ShaderCompiler: Inline driver specific constants.
Fernando Sahmkow
2023-01-01
MacroHLE: Add OpenGL Support
Fernando Sahmkow
2022-12-17
Merge pull request #7450 from FernandoS27/ndc-vulkan
liamwhite
2022-12-13
Vulkan: Add support for VK_EXT_depth_clip_control.
FernandoS27
2022-12-13
renderer_opengl: refactor context acquire
Liam
2022-12-08
video_core: Implement maxwell3d draw manager and split draw logic
Feng Chen
2022-12-01
shader_recompiler: add gl_Layer translation GS for older hardware
Liam
2022-11-11
Merge pull request #9167 from vonchenplus/tess
liamwhite
2022-11-11
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
2022-11-07
video_core: Fix few issues in Tess stage
FengChen
2022-11-03
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-10-24
Merge pull request #8873 from vonchenplus/fix_legacy_location_error
bunnei
2022-10-13
renderer_(opengl/vulkan): Fix tessellation clockwise parameter
Morph
2022-10-07
Update 3D regs
Kelebek1
2022-10-06
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
2022-10-03
common: remove "yuzu:" prefix from thread names
Liam
2022-09-20
video_core: Fix legacy to generic location unpaired
FengChen
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-08-31
(shader/pipeline)_cache: Raise shader/pipeline cache version
Morph
2022-07-29
video_core: stop waiting for shader compilation on user cancel
Liam
2022-06-13
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
2022-03-19
video_core: Reduce unused includes
ameerj
2022-01-04
ShaderDecompiler: Add a debug option to dump the game's shaders.
Fernando Sahmkow
2021-12-29
glsl: Add boolean reference workaround
ameerj
2021-12-29
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
2021-12-18
Address format clang
vonchenplus
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