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path: root/src/video_core/renderer_opengl/gl_resource_manager.cpp
AgeCommit message (Expand)Author
2023-12-19gl_rasterizer: Implement DrawTransformFeedback macroAmeer J
2023-03-08OpenGL: Prefer glClientWaitSync for OGLSync objectsameerj
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
2022-03-19video_core: Reduce unused includesameerj
2021-11-16gl_resource_manager: Ensure non EXT_framebuffer objects are createdameerj
2021-11-16OpenGL: Implement FXAAMarshall Mohror
2021-07-22gl_shader_util: Move shader utility code to a separate fileReinUsesLisp
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-08-23gl_shader_util: Use std::string_view instead of star pointerReinUsesLisp
2020-05-19renderer_opengl: Add assembly program code pathsReinUsesLisp
2020-02-28gl_state: Remove completelyReinUsesLisp
2020-02-28gl_state: Remove program trackingReinUsesLisp
2020-02-28gl_state: Remove framebuffer trackingReinUsesLisp
2020-02-28gl_state: Remove texture and sampler trackingReinUsesLisp
2020-02-28gl_state: Remove VAO cache and trackingReinUsesLisp
2020-02-25renderer_opengl: Add OGLRenderbuffer to resource/state management.bunnei
2020-02-13gl_resource_manager: Add managed query classReinUsesLisp
2019-06-25gl_texture_cache: Correct assertsFernando Sahmkow
2019-06-25gl_resource_manager: Correct MakeStreamCopyFernando Sahmkow
2019-06-20gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.Fernando Sahmkow
2019-06-20texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesFernando Sahmkow
2019-06-20Add OGLTextureViewFernando Sahmkow
2019-02-06gl_shader_util: Add parameter to handle retrievable programsReinUsesLisp
2019-01-30gl_rasterizer: Use DSA for texturesReinUsesLisp
2019-01-06gl_rasterizer: Use DSA for vertex array objectsReinUsesLisp
2018-11-08gl_resource_manager: Amend clang-format discrepanciesLioncash
2018-11-06gl_resource_manager: Profile creation and deletion.Markus Wick
2018-11-06gl_resource_manager: Split implementations in .cpp file.Markus Wick
2015-07-26OpenGL: Make OpenGL object resource wrappers fully inlineYuri Kunde Schlesner
2015-05-22OpenGL renderertfarley