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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_resource_manager.cpp
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Author
2023-12-19
gl_rasterizer: Implement DrawTransformFeedback macro
Ameer J
2023-03-08
OpenGL: Prefer glClientWaitSync for OGLSync objects
ameerj
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-03-19
video_core: Reduce unused includes
ameerj
2021-11-16
gl_resource_manager: Ensure non EXT_framebuffer objects are created
ameerj
2021-11-16
OpenGL: Implement FXAA
Marshall Mohror
2021-07-22
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-08-23
gl_shader_util: Use std::string_view instead of star pointer
ReinUsesLisp
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-02-28
gl_state: Remove completely
ReinUsesLisp
2020-02-28
gl_state: Remove program tracking
ReinUsesLisp
2020-02-28
gl_state: Remove framebuffer tracking
ReinUsesLisp
2020-02-28
gl_state: Remove texture and sampler tracking
ReinUsesLisp
2020-02-28
gl_state: Remove VAO cache and tracking
ReinUsesLisp
2020-02-25
renderer_opengl: Add OGLRenderbuffer to resource/state management.
bunnei
2020-02-13
gl_resource_manager: Add managed query class
ReinUsesLisp
2019-06-25
gl_texture_cache: Correct asserts
Fernando Sahmkow
2019-06-25
gl_resource_manager: Correct MakeStreamCopy
Fernando Sahmkow
2019-06-20
gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies.
Fernando Sahmkow
2019-06-20
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
2019-06-20
Add OGLTextureView
Fernando Sahmkow
2019-02-06
gl_shader_util: Add parameter to handle retrievable programs
ReinUsesLisp
2019-01-30
gl_rasterizer: Use DSA for textures
ReinUsesLisp
2019-01-06
gl_rasterizer: Use DSA for vertex array objects
ReinUsesLisp
2018-11-08
gl_resource_manager: Amend clang-format discrepancies
Lioncash
2018-11-06
gl_resource_manager: Profile creation and deletion.
Markus Wick
2018-11-06
gl_resource_manager: Split implementations in .cpp file.
Markus Wick
2015-07-26
OpenGL: Make OpenGL object resource wrappers fully inline
Yuri Kunde Schlesner
2015-05-22
OpenGL renderer
tfarley