index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_rasterizer.h
Age
Commit message (
Expand
)
Author
2019-11-28
gl_rasterizer: Re-enable framebuffer cache for clear buffers
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-22
gl_rasterizer: Bind graphics images to draw commands
ReinUsesLisp
2019-11-22
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-10-27
rasterizer_accelerated: Add intermediary for GPU rasterizers
ReinUsesLisp
2019-10-04
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
Fernando Sahmkow
2019-09-22
Merge pull request #2870 from FernandoS27/multi-draw
David
2019-09-19
Rasterizer: Refactor and simplify DrawBatch Interface.
Fernando Sahmkow
2019-09-19
Rasterizer: Refactor draw calls, remove deadcode and clean up.
Fernando Sahmkow
2019-09-19
Video Core: initial Implementation of InstanceDraw Packaging
Fernando Sahmkow
2019-09-17
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
ReinUsesLisp
2019-09-05
gl_rasterizer: Add samplers to compute dispatches
ReinUsesLisp
2019-09-05
gl_rasterizer: Minor code changes
ReinUsesLisp
2019-09-05
kepler_compute: Implement texture queries
ReinUsesLisp
2019-09-05
gl_rasterizer: Split SetupTextures
ReinUsesLisp
2019-07-26
GPU: Flush commands on every dma pusher step.
Fernando Sahmkow
2019-07-22
Merge pull request #2734 from ReinUsesLisp/compute-shaders
bunnei
2019-07-17
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
Fernando Sahmkow
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-14
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
bunnei
2019-07-09
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
Lioncash
2019-07-06
gl_rasterizer: Minor style changes
ReinUsesLisp
2019-07-06
gl_rasterizer: Fix vertex and index data invalidations
ReinUsesLisp
2019-07-06
gl_buffer_cache: Implement with generic buffer cache
ReinUsesLisp
2019-07-06
gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache
ReinUsesLisp
2019-07-06
gl_buffer_cache: Return used buffer from Upload function
ReinUsesLisp
2019-07-06
gl_rasterizer: Move index buffer uploading to its own method
ReinUsesLisp
2019-06-25
texture_cache: Query MemoryManager from the system
Fernando Sahmkow
2019-06-20
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
2019-06-20
gl_rasterizer: Track texture buffer usage
ReinUsesLisp
2019-06-20
gl_framebuffer_cache: Use a hashed struct to cache framebuffers
ReinUsesLisp
2019-06-20
Remove Framebuffer reconfiguration and restrict rendertarget protection
Fernando Sahmkow
2019-06-20
texture_cache: Correct premature texceptions
Fernando Sahmkow
2019-06-20
Texture Cache: Implement Blitting and Fermi Copies
Fernando Sahmkow
2019-06-20
Change texture_cache chaching from GPUAddr to CacheAddr
Fernando Sahmkow
2019-06-20
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flu...
Fernando Sahmkow
2019-06-20
gl_texture_cache: Implement fermi copies
ReinUsesLisp
2019-06-20
gl_texture_cache: Initial implementation
ReinUsesLisp
2019-06-07
gl_rasterizer: Remove unused parameters in descriptor uploads
ReinUsesLisp
2019-06-07
video_core/engines: Move ConstBufferInfo out of Maxwell3D
ReinUsesLisp
2019-05-30
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
2019-05-30
gl_rasterizer: Use GL_QUADS to emulate quads rendering
ReinUsesLisp
2019-05-20
gl_shader_cache: Use shared contexts to build shaders in parallel
ReinUsesLisp
2019-04-22
Merge pull request #2383 from ReinUsesLisp/aoffi-test
bunnei
2019-04-17
Merge pull request #2318 from ReinUsesLisp/sampler-cache
bunnei
2019-04-14
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
2019-04-10
gl_device: Implement interface and add uniform offset alignment
ReinUsesLisp
[next]