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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_rasterizer.cpp
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Author
2018-10-10
Merge pull request #1460 from FernandoS27/scissor_test
bunnei
2018-10-08
Implement Scissor Test
FernandoS27
2018-10-08
Assert Scissor tests
FernandoS27
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-06
Merge pull request #1446 from bunnei/fast_fermi_copy
bunnei
2018-10-06
Merge pull request #1437 from FernandoS27/tex-mode2
bunnei
2018-10-06
gl_rasterizer: Fixup undefined behaviour in SetupDraw
ReinUsesLisp
2018-10-06
Implemented Depth Compare and Shadow Samplers
FernandoS27
2018-10-06
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
bunnei
2018-10-04
gl_rasterizer: Implement quads topology
ReinUsesLisp
2018-10-01
gl_rasterizer: Fixup unassigned point sizes
ReinUsesLisp
2018-09-30
gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
bunnei
2018-09-28
video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-25
video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
2018-09-20
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS...
Subv
2018-09-19
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
Markus Wick
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-12
Use ARB_multi_bind for uniform buffers (#1287)
ReinUsesLisp
2018-09-10
Merge pull request #1286 from bunnei/multi-clear
bunnei
2018-09-10
rasterizer: Drop unused handler.
Markus Wick
2018-09-10
gl_rasterizer: Implement clear for non-zero render targets.
bunnei
2018-09-09
gl_rasterizer: Implement multiple color attachments.
bunnei
2018-09-08
Merge pull request #1256 from bunnei/tex-target-support
bunnei
2018-09-08
gl_rasterizer: Use baseInstance instead of moving the buffer points.
bunnei
2018-09-08
video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262)
Patrick Elsässer
2018-09-08
gl_rasterizer: Implement texture wrap mode p.
bunnei
2018-09-08
gl_rasterizer_cache: Keep track of texture type per surface.
bunnei
2018-09-08
gl_state: Keep track of texture target.
bunnei
2018-09-06
gl_rasterizer: Call state.Apply only once on SetupShaders.
bunnei
2018-09-05
gl_rasterizer: Implement a VAO cache.
Markus Wick
2018-09-05
renderer_opengl: Implement a buffer cache.
Markus Wick
2018-09-04
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
2018-09-04
Update microprofile scopes.
Markus Wick
2018-08-31
gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.
bunnei
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
2018-08-31
gl_rasterizer: Fix issues with the rasterizer cache.
bunnei
2018-08-28
Merge pull request #1193 from lioncash/priv
bunnei
2018-08-28
gpu: Make memory_manager private
Lioncash
2018-08-28
gl_rasterizer: Remove unused variables
Lioncash
2018-08-27
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-27
gl_rasterizer_cache: Update to use RasterizerCache base class.
bunnei
2018-08-23
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
Lioncash
2018-08-23
gl_rasterizer: Implement stencil test.
bunnei
2018-08-23
gl_rasterizer: Implement partial color clear and stencil clear.
bunnei
2018-08-23
Merge pull request #1157 from lioncash/vec
bunnei
2018-08-22
gl_shader_gen: Use a std::vector to represent program code instead of std::array
Lioncash
2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
Merge pull request #1124 from Subv/logic_ops
bunnei
2018-08-21
Merge pull request #1123 from lioncash/screen
bunnei
2018-08-20
GPU: Implemented the logic op functionality of the GPU.
Subv
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