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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_graphics_pipeline.h
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Author
2023-11-18
gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
Ameer J
2023-08-13
gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
Ameer J
2023-06-25
shaders: Track local memory usage
ameerj
2023-01-29
gl_graphics_pipeline: Force context flush when loading shader cache
ameerj
2023-01-01
MacroHLE: Add OpenGL Support
Fernando Sahmkow
2022-10-07
Update 3D regs
Kelebek1
2022-10-06
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-19
video_core: Reduce unused includes
ameerj
2022-03-06
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7...
Ameer J
2021-07-22
opengl: Fix asynchronous shaders
ReinUsesLisp
2021-07-22
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-22
video_core: Enable GL SPIR-V shaders
lat9nq
2021-07-22
gl_graphics_pipeline: Inline hash and operator== key functions
ReinUsesLisp
2021-07-22
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-22
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
ReinUsesLisp
2021-07-22
gl_shader_cache: Implement async shaders
ameerj
2021-07-22
gl_shader_cache: Remove const from pipeline source arguments
ameerj
2021-07-22
gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...
ameerj
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp