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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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gl_graphics_pipeline.cpp
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Author
2023-11-18
gl_graphics_pipeline: GLASM: Fix transform feedback attribs buffer mode
Ameer J
2023-08-14
Merge pull request #11282 from ameerj/glasm-xfb
liamwhite
2023-08-13
gl_graphics_pipeline: Fix GLASM storage buffer detection
Ameer J
2023-08-13
gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
Ameer J
2023-07-21
settings,general: Rename non-confirming enums
lat9nq
2023-07-18
general: Silence -Wshadow{,-uncaptured-local} warnings
lat9nq
2023-06-25
shaders: Track local memory usage
ameerj
2023-06-16
video_core: Use sampler IDs instead pointers in the pipeline config
Wollnashorn
2023-06-15
video_core: Fallback to default anisotropy instead to 1x anisotropy
Wollnashorn
2023-06-15
video_core: Add per-image anisotropy heuristics (format & mip count)
Wollnashorn
2023-03-08
OpenGL: Prefer glClientWaitSync for OGLSync objects
ameerj
2023-01-29
gl_graphics_pipeline: Force context flush when loading shader cache
ameerj
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-03
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-10-07
Update 3D regs
Kelebek1
2022-10-06
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-10-06
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-06-13
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
2022-03-06
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7...
Ameer J
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
texture_cache: Add getter to query if image view is rescaled
ReinUsesLisp
2021-11-16
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
2021-11-16
opengl: Use Shader::NumDescriptors when possible
ReinUsesLisp
2021-08-05
texture_cache: Address ameerj's review
yzct12345
2021-07-22
opengl: Fix asynchronous shaders
ReinUsesLisp
2021-07-22
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-22
video_core: Enable GL SPIR-V shaders
lat9nq
2021-07-22
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
ReinUsesLisp
2021-07-22
gl_graphics_pipeline: Inline hash and operator== key functions
ReinUsesLisp
2021-07-22
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-22
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
ReinUsesLisp
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
gl_shader_cache: Implement async shaders
ameerj
2021-07-22
gl_shader_cache: Remove const from pipeline source arguments
ameerj
2021-07-22
gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...
ameerj
2021-07-22
gl_texture_cache: Create image storage views
ReinUsesLisp
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-22
glasm: Prepare XFB from state instead of global registers
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp