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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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renderer_opengl
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gl_compute_pipeline.cpp
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Author
2023-07-21
settings,general: Rename non-confirming enums
lat9nq
2023-06-25
shaders: Track local memory usage
ameerj
2023-06-16
video_core: Use sampler IDs instead pointers in the pipeline config
Wollnashorn
2023-01-29
gl_compute_pipeline: Force context flush when loading shader cache
ameerj
2022-10-06
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-10-06
VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2021-11-16
shader, video_core: Fix GCC build errors
ameerj
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
texture_cache: Add getter to query if image view is rescaled
ReinUsesLisp
2021-11-16
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
gl_compute_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
2021-11-16
opengl: Use Shader::NumDescriptors when possible
ReinUsesLisp
2021-07-22
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-22
video_core: Enable GL SPIR-V shaders
lat9nq
2021-07-22
gl_shader_cache: Remove const from pipeline source arguments
ameerj
2021-07-22
gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...
ameerj
2021-07-22
gl_texture_cache: Create image storage views
ReinUsesLisp
2021-07-22
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp