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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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gl_buffer_cache.cpp
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Author
2024-01-18
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
2023-12-19
gl_rasterizer: Implement DrawTransformFeedback macro
Ameer J
2023-12-19
gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory
Ameer J
2023-12-16
gl_buffer_cache: Fix tfb binding typo
Ameer J
2023-12-03
Merge pull request #12094 from ameerj/gl-buffer-cache-batch-vtx
liamwhite
2023-12-01
Merge pull request #12056 from ameerj/opengl-neglect
liamwhite
2023-11-19
gl_buffer_cache: Batch vertex/tfb buffer binding
Ameer J
2023-11-12
renderer_vulkan: Introduce separate cmd buffer for uploads
GPUCode
2023-08-13
gl_texture_cache: Enable async downloads
Ameer J
2023-08-13
gl_buffer_cache: Enable async downloads
Ameer J
2023-06-13
buffer_cache_base: Specify buffer type in HostBindings
Morph
2023-06-08
Combine vertex/transform feedback buffer binding into a single call
Kelebek1
2023-06-07
Merge pull request #10476 from ameerj/gl-memory-maps
liamwhite
2023-05-28
OpenGL: Make use of persistent buffer maps in buffer cache downloads
ameerj
2023-05-27
Move buffer bindings to per-channel state
Kelebek1
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-09-10
Align index buffe size when vertex_buffer_unified_memory enable
FengChen
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-25
GC: Address Feedback.
Fernando Sahmkow
2022-03-25
Garbage Collection: Final tuning.
Fernando Sahmkow
2022-03-25
Buffer Cache: Tune to the levels of the new GC.
Fernando Sahmkow
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-09-19
buffer_cache: Minor fixes
ameerj
2021-07-25
Merge pull request #6585 from ameerj/hades
bunnei
2021-07-22
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
ameerj
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-20
gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA
ReinUsesLisp
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
2021-03-02
buffer_cache: Heuristically decide to skip cache on uniform buffers
ReinUsesLisp
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
2021-02-13
gl_buffer_cache: Drop interop based parameter buffer workarounds
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
2020-07-18
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
2020-06-26
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
ReinUsesLisp
2020-06-24
buffer_cache: Use buffer methods instead of cache virtual methods
ReinUsesLisp
2020-06-24
gl_buffer_cache: Mark buffers as resident
ReinUsesLisp
2020-06-09
buffer_cache: Avoid passing references of shared pointers and misc style changes
ReinUsesLisp
2020-05-21
buffer_cache: Use boost::intrusive::set for caching
ReinUsesLisp
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-22
OpenGL: Guarantee writes to Buffers.
Fernando Sahmkow
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
2019-08-29
gl_buffer_cache: Add missing include
ReinUsesLisp
2019-08-21
Buffer_Cache: Implement flushing.
Fernando Sahmkow
2019-08-21
Video_Core: Implement a new Buffer Cache
Fernando Sahmkow
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