| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-08-30 | Replace the previous OpenGL loader with a glad-generated 3.3 one | Yuri Kunde Schlesner | |
| The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES. | |||
| 2015-05-29 | Remove every trailing whitespace from the project (but externals). | Emmanuel Gil Peyrot | |
| 2014-09-01 | Replace GLEW with a glLoadGen loader. | Yuri Kunde Schlesner | |
| This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows. | |||
