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path: root/src/video_core/primitive_assembly.h
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2018-01-12Remove references to PICA and rasterizers in video_coreJames Rowe
2017-08-19pica/primitive_assembly: Handle winding for GS primitivewwylele
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-02-04VideoCore: Split geometry pipeline regs from Regs structYuri Kunde Schlesner
2017-01-29VideoCore: Make PrimitiveAssembler const-correctYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-03-23Pica: Improve accuracy of immediate-mode supportYuri Kunde Schlesner
This partially fixes Etrian Odyssey IV.
2016-03-02Add immediate mode vertex submissionDwayne Slater
2015-09-11video_core: Remove unnecessary includes from headersLioncash
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-20License changepurpasmart96
2014-12-20Pica/PrimitiveAssembly: Implement triangle strips.Tony Wasserka
2014-08-25Pica: Consolidate the primitive assembly code in PrimitiveAssembly and ↵Tony Wasserka
GeometryDumper.
2014-08-12Pica: Add primitive assembly stage.Tony Wasserka