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path: root/src/video_core/primitive_assembly.cpp
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2018-01-12Remove references to PICA and rasterizers in video_coreJames Rowe
2017-08-19pica/primitive_assembly: Handle winding for GS primitivewwylele
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-02-04VideoCore: Split geometry pipeline regs from Regs structYuri Kunde Schlesner
2017-01-29VideoCore: Make PrimitiveAssembler const-correctYuri Kunde Schlesner
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot
2016-04-10Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)Jannik Vogel
2016-03-02Add immediate mode vertex submissionDwayne Slater
2015-12-06GPU/PrimitiveAssembler: Fixed drawing triangle fans.Subv
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-09-11video_core: Reorganize headersLioncash
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-07-15Pica/Shader: Add geometry shader definitions.Tony Wasserka
2015-03-09Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with ↵Tony Wasserka
incorrect winding order.
2015-02-10Asserts: break/crash program, fit to style guide; log.h->assert.harchshift
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-20License changepurpasmart96
2014-12-20Pica/PrimitiveAssembly: Implement triangle strips.Tony Wasserka
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner
2014-08-25Pica: Consolidate the primitive assembly code in PrimitiveAssembly and ↵Tony Wasserka
GeometryDumper.
2014-08-12Pica: Add triangle clipper.Tony Wasserka
2014-08-12Pica: Add primitive assembly stage.Tony Wasserka