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path: root/src/video_core/primitive_assembly.cpp
AgeCommit message (Collapse)Author
2016-03-02Add immediate mode vertex submissionDwayne Slater
2015-12-06GPU/PrimitiveAssembler: Fixed drawing triangle fans.Subv
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-09-11video_core: Reorganize headersLioncash
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-07-15Pica/Shader: Add geometry shader definitions.Tony Wasserka
2015-03-09Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with ↵Tony Wasserka
incorrect winding order.
2015-02-10Asserts: break/crash program, fit to style guide; log.h->assert.harchshift
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
2014-12-21Merge pull request #291 from purpasmart96/licensebunnei
License change
2014-12-20License changepurpasmart96
2014-12-20Pica/PrimitiveAssembly: Implement triangle strips.Tony Wasserka
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner
2014-08-25Pica: Consolidate the primitive assembly code in PrimitiveAssembly and ↵Tony Wasserka
GeometryDumper.
2014-08-12Pica: Add triangle clipper.Tony Wasserka
2014-08-12Pica: Add primitive assembly stage.Tony Wasserka