index
:
yuzu-mainline
master
A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
/
host_shaders
Age
Commit message (
Expand
)
Author
2022-04-28
chore: add missing SPDX tags
Andrea Pappacoda
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-06
OpenGL: fix S8D24 to ABGR8 conversions
Liam
2022-03-16
Address review comments
Liam
2022-03-15
Vulkan: convert S8D24 <-> ABGR8
Liam
2022-01-16
astc_decoder: Combine FastReplicate functions to work around new NV driver bug
ameerj
2021-11-22
Texture Cache: Correct conversion shaders.
Fernando Sahmkow
2021-11-22
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
Fernando Sahmkow
2021-11-21
HostShaders: Fix D24S8 convertion shaders.
Fernando Sahmkow
2021-11-20
TextureCache: Assure full conversions on depth/stencil write shaders.
Fernando Sahmkow
2021-11-20
TextureCache: Add R16G16 to D24S8 converter.
Fernando Sahmkow
2021-11-19
TextureCache: Add B10G11R11 to D24S8 converter.
Fernando Sahmkow
2021-11-19
TextureCache: Implement additional D24S8 convertions.
Fernando Sahmkow
2021-11-19
Vulkan: implement D24S8 <-> RGBA8 convertions.
Fernando Sahmkow
2021-11-16
HostShader: fix Gaussian filter.
FernandoS27
2021-11-16
host_shaders: Misc copyright/style changes
ameerj
2021-11-16
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
Marshall Mohror
2021-11-16
HostShader: Fix gaussian and add attribution.
Fernando Sahmkow
2021-11-16
Vulkan: Implement FXAA
FernandoS27
2021-11-16
OpenGL: Implement FXAA
Marshall Mohror
2021-11-16
VideoCore: Add gaussian filtering.
FernandoS27
2021-11-16
Update scaleforce to use FP16
Marshall Mohror
2021-11-16
vulkan: Implement FidelityFX Super Resolution
Marshall Mohror
2021-11-16
Renderers: Unify post processing filter shaders
ameerj
2021-11-16
Renderer: Implement Bicubic and ScaleForce filters.
Fernando Sahmkow
2021-09-16
host_shaders: Remove opengl_copy_bgra.comp
ameerj
2021-08-01
astc_decoder: Reduce workgroup size
ameerj
2021-08-01
astc_decoder: Compute offset swizzles in-shader
ameerj
2021-07-31
astc_decoder: Make use of uvec4 for payload data
ameerj
2021-07-31
astc_decoder: Simplify Select2DPartition
ameerj
2021-07-31
astc_decoder: Optimize the use EncodingData
ameerj
2021-06-30
Merge pull request #6459 from lat9nq/ubuntu-fixes
Ameer J
2021-06-19
astc_decoder.comp: Remove unnecessary LUT SSBOs
ameerj
2021-06-19
astc: Various robustness enhancements for the gpu decoder
ameerj
2021-06-15
astc_decoder: Fix LDR CEM1 endpoint calculation
ameerj
2021-06-13
cmake: Fix find_program usage for 3.15
lat9nq
2021-03-25
astc_decoder: Refactor for style and more efficient memory use
ameerj
2021-03-13
astc_decoder: Reimplement Layers
Rodrigo Locatti
2021-03-13
astc_decoder: Fix out of bounds memory access
ameerj
2021-03-13
renderer_vulkan: Accelerate ASTC decoding
ameerj
2021-03-13
host_shaders: Modify shader cmake integration to allow for larger shaders
ameerj
2021-03-13
renderer_opengl: Accelerate ASTC texture decoding with a compute shader
ameerj
2021-03-04
renderer_opengl: Swizzle BGR textures on copy
ameerj
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-01
video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable
lat9nq
2021-01-24
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
ReinUsesLisp
2020-12-30
host_shaders: Add Vulkan assembler compute shaders
ReinUsesLisp
2020-12-30
host_shaders: Add helper to blit depth stencil fragment shader
ReinUsesLisp
2020-12-30
host_shaders: Add texture color blit fragment shader
ReinUsesLisp
2020-12-30
host_shaders: Add shaders to present to the swapchain
ReinUsesLisp
[next]