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path: root/src/video_core/host_shaders/CMakeLists.txt
AgeCommit message (Expand)Author
2024-01-31renderer_vulkan: convert FSR to graphics pipelineLiam
2023-10-17Changes based on hardware testsSquall-Leonhart
2023-10-16Another missing copy connected to Bravely Default IISquall-Leonhart
2023-10-15Implement missing formats for Bravely Default 2Squall-Leonhart
2023-10-04Implements D32_Float to A8B8G8R8_UNORM format copySquall-Leonhart
2023-09-23Query Cache: Simplify Prefix Sum compute shaderFernando Sahmkow
2023-09-23Query Cache: Implement host side sample counting.Fernando Sahmkow
2023-09-23Query Cachge: Fully rework Vulkan's query cacheFernando Sahmkow
2023-08-19Masked depthstencil clearsKelebek1
2023-06-25OpenGL: Add Local Memory warmup shaderameerj
2023-02-11texture_cache: OpenGL: Implement MSAA uploads and copiesameerj
2023-01-28video_core: Implement vulkan clear specified channelFengChen
2023-01-26video_core/opengl: Add FSR upscaling filter to the OpenGL rendererWollnashorn
2023-01-19Merge pull request #9556 from vonchenplus/draw_textureliamwhite
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen
2023-01-04vulkan: implement 'turbo mode' clock boosterLiam
2022-12-08video_core: Integrate SMAALiam
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda
2022-04-06OpenGL: fix S8D24 to ABGR8 conversionsLiam
2022-03-16Address review commentsLiam
2022-03-15Vulkan: convert S8D24 <-> ABGR8Liam
2021-11-22TextureCache: Simplify blitting of D24S8 formats and fix bugs.Fernando Sahmkow
2021-11-20TextureCache: Add R16G16 to D24S8 converter.Fernando Sahmkow
2021-11-19TextureCache: Add B10G11R11 to D24S8 converter.Fernando Sahmkow
2021-11-19TextureCache: Implement additional D24S8 convertions.Fernando Sahmkow
2021-11-19Vulkan: implement D24S8 <-> RGBA8 convertions.Fernando Sahmkow
2021-11-16Presentation: Only use FP16 in scaling shaders on supported devices in VulkanMarshall Mohror
2021-11-16OpenGL: Implement FXAAMarshall Mohror
2021-11-16VideoCore: Add gaussian filtering.FernandoS27
2021-11-16vulkan: Implement FidelityFX Super ResolutionMarshall Mohror
2021-11-16Renderers: Unify post processing filter shadersameerj
2021-11-16Renderer: Implement Bicubic and ScaleForce filters.Fernando Sahmkow
2021-09-16host_shaders: Remove opengl_copy_bgra.compameerj
2021-06-13cmake: Fix find_program usage for 3.15lat9nq
2021-03-13host_shaders: Modify shader cmake integration to allow for larger shadersameerj
2021-03-04renderer_opengl: Swizzle BGR textures on copyameerj
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
2021-02-01video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailablelat9nq
2021-01-24host_shaders/cmake: Pass --quiet to glslang to keep it quietReinUsesLisp
2020-12-30host_shaders: Add Vulkan assembler compute shadersReinUsesLisp
2020-12-30host_shaders: Add helper to blit depth stencil fragment shaderReinUsesLisp
2020-12-30host_shaders: Add texture color blit fragment shaderReinUsesLisp
2020-12-30host_shaders: Add shaders to present to the swapchainReinUsesLisp
2020-12-30host_shaders: Add shaders to convert between depth and color imagesReinUsesLisp
2020-12-30host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8ReinUsesLisp
2020-12-30host_shaders: Add shader to render a full screen triangleReinUsesLisp
2020-12-30host_shaders: Add pitch linear upload compute shaderReinUsesLisp
2020-12-30host_shaders: Add block linear upload compute shadersReinUsesLisp
2020-12-30video_core/host_shaders: Add support for prebuilt SPIR-V shadersReinUsesLisp
2020-09-23video_core: Fix instances where msbuild always regenerated host shadersReinUsesLisp