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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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video_core
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gpu_thread.cpp
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Author
2022-06-13
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-06-02
gpu_thread: Move to bounded queue
Levi Behunin
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
2021-09-15
gpu: Use std::jthread for async gpu thread
ameerj
2021-06-11
GPUTHread: Remove async reads from Normal Accuracy.
Fernando Sahmkow
2021-04-14
common: Move settings to common from core.
bunnei
2021-04-07
video_core: Use a CV for blocking commands.
Markus Wick
2021-04-07
video_core/gpu_thread: Keep the write lock for allocating the fence.
Markus Wick
2021-04-07
video_core/gpu_thread: Implement a ShutDown method.
Markus Wick
2021-04-07
common/threadsafe_queue: Provide Wait() method.
Markus Wick
2021-02-28
gpu_thread: Remove Async NVDEC placeholders
ameerj
2021-02-13
rebase, fix name shadowing, more const
ameerj
2021-02-13
nvdec cleanup
ameerj
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
2020-12-28
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
bunnei
2020-12-28
video_core: gpu_thread: Do not wait when system is powered down.
bunnei
2020-12-28
video_core: gpu: Implement synchronous mode using threaded GPU.
bunnei
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-10-26
video_core: NVDEC Implementation
ameerj
2020-07-21
video_core: Remove unused variables
Lioncash
2020-06-27
General: Tune the priority of main emulation threads so they have higher prio...
Fernando Sahmkow
2020-06-27
General: Setup yuzu threads' microprofile, naming and registry.
Fernando Sahmkow
2020-04-22
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
Fernando Sahmkow
2020-04-22
Async GPU: Only do reactive flushing on Extreme Level.
Fernando Sahmkow
2020-04-22
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
2020-04-22
FenceManager: Implement async buffer cache flushes on High settings
Fernando Sahmkow
2020-04-22
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
2020-04-22
GPU: Delay Fences.
Fernando Sahmkow
2020-04-22
BufferCache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
2020-03-24
Frontend/GPU: Refactor context management
James Rowe
2020-02-25
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
bunnei
2019-11-27
video_core/gpu_thread: Tidy up SwapBuffers()
Lioncash
2019-11-23
gpu_thread: Don't spin wait if there are no GPU commands.
bunnei
2019-10-11
AsyncGpu: Address Feedback
Fernando Sahmkow
2019-10-04
Core: Wait for GPU to be idle before shutting down.
Fernando Sahmkow
2019-10-04
GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
2019-08-21
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
ReinUsesLisp
2019-07-05
NVFlinger: Correct GCC compile error
Fernando Sahmkow
2019-07-05
gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.
Fernando Sahmkow
2019-07-05
Async GPU: do invalidate as synced operation
Fernando Sahmkow
2019-06-04
core/core_timing_util: Use std::chrono types for specifying time units
Lioncash
2019-05-14
yuzu: Remove explicit types from locks where applicable
Lioncash
2019-05-09
video_core/gpu_thread: Remove unused local variable
Lioncash
2019-04-11
video_core/gpu: Create threads separately from initialization
Lioncash
2019-04-05
video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor
Lioncash
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