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path: root/src/video_core/gpu.h
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2018-09-17Merge pull request #1329 from raven02/bgr5a1ubunnei
Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-16Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)raven02
2018-09-12GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).Subv
This engine writes data from a FIFO register into the configured address.
2018-09-10Merge pull request #1284 from bunnei/bgra8_srgbbunnei
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
2018-09-10video_core: Refactor command_processor.Markus Wick
Inline the WriteReg helper as it is called ~20k times per frame.
2018-09-10video_core: Move command buffer loop.Markus Wick
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.bunnei
- Used by Octopath Traveler (with multiple render targets).
2018-09-04command_processor: Use std::array for bound_engines.Markus Wick
subchannel is a 3 bit field. So there must not be more than 8 bound engines. And using a hashmap for up to 8 values is a bit overpowered.
2018-08-28gpu: Make memory_manager privateLioncash
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
2018-08-20Implemented RGBA8_UINTDavid Marcec
Needed by kirby
2018-08-13renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei
- Used by Breath of the Wild.
2018-08-13Implement RG32UI and R32UIDavid Marcec
Needed for xenoblade
2018-08-13renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.bunnei
- Used by Breath of the Wild.
2018-08-12renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.bunnei
- Used by Breath of the Wild.
2018-08-11Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer
- Used by Go Vacation
2018-08-11gl_rasterizer: Implement render target format RG8_SNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-11gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-11Merge pull request #1016 from lioncash/videobunnei
video_core: Get rid of global variable g_toggle_framelimit_enabled
2018-08-11Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more ↵greggameplayer
(R16_UNORM needed by Fate Extella) (#848) * Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error
2018-08-10video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
2018-08-08gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.bunnei
- Used by Super Mario Odyssey.
2018-08-04video_core: Eliminate the g_renderer global variableLioncash
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-01Implement R32_FLOAT RenderTargetFormatUnknown
2018-07-26GPU: Allow using R16F as a render target format.Subv
2018-07-26Implement R16_G16Unknown
correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment
2018-07-25Merge pull request #816 from Subv/z32_s8bunnei
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-24GPU: Implemented the Z32_S8_X24 depth buffer format.Subv
2018-07-24GPU: Allow the usage of R8 as a render target format.Subv
2018-07-23gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei
2018-07-23gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei
2018-07-20gpu: Rename Get3DEngine() to Maxwell3D()Lioncash
This makes it match its const qualified equivalent.
2018-07-17vi: Partially implement buffer crop parameters.bunnei
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-06Merge pull request #527 from Subv/rgba32f_texcopybunnei
GPU: Allow the usage of RGBA32_FLOAT and RGBA16_FLOAT in the texture copy engine.
2018-06-05GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv
2018-06-05GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv
2018-04-25GPU: Added a function to retrieve the bytes per pixel of the render target ↵Subv
formats.
2018-04-25GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D ↵Subv
processor. It doesn't belong in the PFIFO handler.
2018-04-17gpu: Add several framebuffer formats to RenderTargetFormat.bunnei
2018-03-26graphics_surface: Fix merge conflicts.bunnei
2018-03-26maxwell: Add RenderTargetFormat enum.bunnei
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv
2018-03-24Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv
2018-03-23renderer_opengl: Better handling of framebuffer transform flags.bunnei
2018-03-22video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei
2018-03-22gpu: Expose Maxwell3D engine.bunnei
2018-03-18GPU: Move the GPU's class constructor and destructors to a cpp file.Subv
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method ↵Subv
parameters.