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authorbunnei <bunneidev@gmail.com>2018-08-10 12:07:37 -0400
committerbunnei <bunneidev@gmail.com>2018-08-11 19:06:42 -0400
commit88ffa422d42e9fec2e56272a584f22b1db454ad0 (patch)
tree21a679c79e25643b3c862e7195217acc57235788 /src/video_core/gpu.h
parent0471976b48d14327455bfaede7bab3a3c667f866 (diff)
gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
Diffstat (limited to 'src/video_core/gpu.h')
-rw-r--r--src/video_core/gpu.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 36918ca16..de5b037be 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -35,6 +35,7 @@ enum class RenderTargetFormat : u32 {
R11G11B10_FLOAT = 0xE0,
R32_FLOAT = 0xE5,
B5G6R5_UNORM = 0xE8,
+ RG8_SNORM = 0xEB,
R16_UNORM = 0xEE,
R16_SNORM = 0xEF,
R16_SINT = 0xF0,