| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-01-30 | shader_ir: Unify constant buffer offset values | ReinUsesLisp | |
| Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. | |||
| 2019-01-30 | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | |
| 2019-01-25 | Merge pull request #1927 from ReinUsesLisp/shader-ir | bunnei | |
| video_core: Replace gl_shader_decompiler with an IR based decompiler | |||
| 2019-01-22 | maxwell_3d: Set rt_separate_frag_data to 1 by default | ReinUsesLisp | |
| Commercial games assume that this value is 1 but they never set it. On the other hand nouveau manually sets this register. On ConfigureFramebuffers we were asserting for what we are actually implementing (according to envytools). | |||
| 2019-01-15 | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Implement HFMA2 | ReinUsesLisp | |
| 2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | |
| 2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | |
| 2019-01-15 | shader_bytecode: Fixup encoding | ReinUsesLisp | |
| 2019-01-15 | shader_header: Make local memory size getter constant | ReinUsesLisp | |
| 2019-01-07 | gl_rasterizer_cache: Use dirty flags for the depth buffer | ReinUsesLisp | |
| 2019-01-07 | gl_rasterizer_cache: Use dirty flags for color buffers | ReinUsesLisp | |
| 2019-01-07 | gl_shader_cache: Use dirty flags for shaders | ReinUsesLisp | |
| 2018-12-26 | shader_bytecode: Fixup TEXS.F16 encoding | ReinUsesLisp | |
| 2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | |
| Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used. | |||
| 2018-12-18 | shader_bytecode: Fixup half float's operator B encoding | ReinUsesLisp | |
| 2018-12-17 | Implement postfactor multiplication/division for fmul instructions | heapo | |
| 2018-12-05 | gl_shader_decompiler: Implement TEXS.F16 | ReinUsesLisp | |
| 2018-11-29 | gl_rasterizer: Enable clip distances when set in register and in shader | ReinUsesLisp | |
| 2018-11-28 | Merge pull request #1808 from Tinob/master | bunnei | |
| Fix clip distance and viewport | |||
| 2018-11-28 | Merge pull request #1786 from Tinob/DepthClamp | bunnei | |
| Add Depth Clamp Support | |||
| 2018-11-28 | Merge pull request #1792 from bunnei/dma-pusher | bunnei | |
| gpu: Rewrite GPU command list processing with DmaPusher class. | |||
| 2018-11-27 | Merge pull request #1735 from FernandoS27/tex-spacing | bunnei | |
| Texture decoder: Implemented Tile Width Spacing | |||
| 2018-11-26 | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | |
| - More accurate impl., fixes Undertale (among other games). | |||
| 2018-11-26 | Implement depth clamp | Rodolfo Bogado | |
| 2018-11-26 | Add support for Clip Distance enabled register | Rodolfo Bogado | |
| 2018-11-26 | Merge pull request #1794 from Tinob/master | bunnei | |
| Add support for viewport_transfom_enable register | |||
| 2018-11-26 | Merge pull request #1723 from degasus/dirty_flags | bunnei | |
| gl_rasterizer: Skip VB upload if the state is clean. | |||
| 2018-11-26 | GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) | Marcos | |
| * GPU States: Implement Polygon Offset. This is used in SMO all the time. * Clang Format fixes. * Initialize polygon_offset in the constructor. | |||
| 2018-11-26 | Merge pull request #1798 from ReinUsesLisp/y-direction | bunnei | |
| gl_shader_decompiler: Implement S2R's Y_DIRECTION | |||
| 2018-11-26 | Implemented Tile Width Spacing | FernandoS27 | |
| 2018-11-25 | Merge pull request #1763 from ReinUsesLisp/bfi | bunnei | |
| gl_shader_decompiler: Implement BFI_IMM_R | |||
| 2018-11-25 | Merge pull request #1760 from ReinUsesLisp/r2p | bunnei | |
| gl_shader_decompiler: Implement R2P_IMM | |||
| 2018-11-25 | Merge pull request #1783 from ReinUsesLisp/clip-distances | bunnei | |
| gl_shader_decompiler: Implement clip distances | |||
| 2018-11-25 | gl_shader_decompiler: Implement S2R's Y_DIRECTION | ReinUsesLisp | |
| 2018-11-24 | Add support for viewport_transfom_enable register | Rodolfo Bogado | |
| 2018-11-23 | Merge pull request #1785 from Tinob/master | bunnei | |
| Add support for clear_flags register | |||
| 2018-11-23 | Merge pull request #1769 from ReinUsesLisp/cc | bunnei | |
| gl_shader_decompiler: Rename cc to condition code and name internal flags | |||
| 2018-11-24 | Add support for clear_flags register | Rodolfo Bogado | |
| 2018-11-23 | Added predicate comparison LessEqualWithNan (#1736) | Hexagon12 | |
| * Added predicate comparison LessEqualWithNan * oops * Clang fix | |||
| 2018-11-23 | gl_shader_decompiler: Implement clip distances | ReinUsesLisp | |
| 2018-11-22 | maxwell_3d: Implement alternate blend equations. | bunnei | |
| - Used by Undertale. | |||
| 2018-11-21 | gl_shader_decompiler: Rename control codes to condition codes | ReinUsesLisp | |
| 2018-11-21 | gl_shader_decompiler: Implement BFI_IMM_R | ReinUsesLisp | |
| 2018-11-21 | gl_shader_decompiler: Implement R2P_IMM | ReinUsesLisp | |
| 2018-11-20 | maxwell_3d: Initialize rasterizer color mask registers as enabled. | bunnei | |
| - Fixes rendering regression with Sonic Mania. | |||
| 2018-11-17 | small fix for alphaToOne bit location | Rodolfo Bogado | |
| 2018-11-17 | fix for gcc compilation | Rodolfo Bogado | |
| 2018-11-17 | add AlphaToCoverage and AlphaToOne | Rodolfo Bogado | |
| 2018-11-17 | add support for fragment_color_clamp | Rodolfo Bogado | |
