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2019-08-21Merge pull request #2753 from FernandoS27/float-convertbunnei
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-08-04shader_ir: Implement NOPReinUsesLisp
2019-07-26Merge pull request #2592 from FernandoS27/sync1bunnei
Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-25Merge pull request #2743 from FernandoS27/surpress-assertbunnei
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-24Merge pull request #2704 from FernandoS27/conditionalbunnei
maxwell3d: Implement Conditional Rendering
2019-07-22Merge pull request #2734 from ReinUsesLisp/compute-shadersbunnei
gl_rasterizer: Implement compute shaders
2019-07-21Merge pull request #2735 from FernandoS27/pipeline-reworkbunnei
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-20Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.Fernando Sahmkow
This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done.
2019-07-20Maxwell3D: Reorganize and address feedbackFernando Sahmkow
2019-07-19shader/half_set_predicate: Implement missing HSETP2 variantsReinUsesLisp
2019-07-18MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.Fernando Sahmkow
This log was just to know which games used DMA. It's no longer important.
2019-07-17GL_State: Feedback and fixesFernando Sahmkow
2019-07-17Maxwell3D: Address FeedbackFernando Sahmkow
2019-07-17GL_Rasterizer: Corrections to Clearing.Fernando Sahmkow
2019-07-17Maxwell3D: Correct marking dirtiness on CB uploadFernando Sahmkow
2019-07-17GL_Rasterizer: Rework RenderTarget/DepthBuffer clearingFernando Sahmkow
2019-07-17Maxwell3D: Implement State Dirty Flags.Fernando Sahmkow
2019-07-17Maxwell3D: Rework CBData UploadFernando Sahmkow
2019-07-17Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow
2019-07-17maxwell3d: Implement Conditional RenderingFernando Sahmkow
Conditional Rendering takes care of conditionaly clearing or drawing depending on a set of queries. This PR implements the query checks to stablish if things can be rendered or not.
2019-07-15gl_rasterizer: Implement compute shadersReinUsesLisp
2019-07-15Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-14Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cachebunnei
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14Merge pull request #2692 from ReinUsesLisp/tlds-f16Fernando Sahmkow
shader/texture: Add F16 support for TLDS
2019-07-09shader_ir: Implement BRX & BRA.CCFernando Sahmkow
2019-07-07gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp
This commit implements gl_ViewportIndex and gl_Layer in vertex and geometry shaders. In the case it's used in a vertex shader, it requires ARB_shader_viewport_layer_array. This extension is available on AMD and Nvidia devices (mesa and proprietary drivers), but not available on Intel on any platform. At the moment of writing this description I don't know if this is a hardware limitation or a driver limitation. In the case that ARB_shader_viewport_layer_array is not available, writes to these registers on a vertex shader are ignored, with the appropriate logging.
2019-07-07shader/texture: Add F16 support for TLDSReinUsesLisp
2019-07-06gl_rasterizer: Minor style changesReinUsesLisp
2019-07-05video_core: Implement GPU side SyncpointsFernando Sahmkow
2019-06-24shader_bytecode: Include missing <array>ReinUsesLisp
2019-06-20surface: Correct format S8Z24Fernando Sahmkow
2019-06-20decoders: correct block calculationFernando Sahmkow
2019-06-20fermi2d: Correct Origin ModeFernando Sahmkow
2019-06-20texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow
This also does some fixes on compressed textures reinterpret and on the Fermi2D engine in general.
2019-06-20shader: Decode SUST and implement backing image functionalityReinUsesLisp
2019-06-20maxwell_3d: Partially implement texture buffers as 1D texturesReinUsesLisp
2019-06-20shader: Implement texture buffersReinUsesLisp
2019-06-20texture_cache: loose TryReconstructSurface when accurate GPU is not on.Fernando Sahmkow
Also corrects some asserts.
2019-06-20engine_upload: Addapt to new Texture CacheFernando Sahmkow
2019-06-20video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp
Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
2019-06-17Merge pull request #2562 from ReinUsesLisp/split-cbuf-uploadbunnei
video_core/engines: Move ConstBufferInfo out of Maxwell3D
2019-06-07kepler_compute: Use std::array for cbuf infoReinUsesLisp
2019-06-07kepler_compute: Fix block_dim_x encodingReinUsesLisp
2019-06-07video_core/engines: Move ConstBufferInfo out of Maxwell3DReinUsesLisp
2019-06-04shader_bytecode: Mark EXIT as flow instructionFernando Sahmkow
2019-05-20shader/memory: Implement ST (generic memory)ReinUsesLisp
2019-05-20shader/memory: Implement LD (generic memory)ReinUsesLisp
2019-05-19Merge pull request #2441 from ReinUsesLisp/al2pbunnei
shader: Implement AL2P and ALD.PHYS
2019-05-19Merge pull request #2472 from FernandoS27/ticHexagon12
maxwell_3d: reduce severity of different component formats assert.
2019-05-19Merge pull request #2469 from lioncash/copyableHexagon12
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs