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authorbunnei <bunneidev@gmail.com>2019-07-14 19:03:43 -0400
committerGitHub <noreply@github.com>2019-07-14 19:03:43 -0400
commit3477b92289244a26e0bfd5a95d60bce53fd1ed61 (patch)
tree57f26db30db2d2f52029b1f51010459eb9dfb5e4 /src/video_core/engines
parent4882c058fd4cab4a327f6ad106c217c0d8ce2011 (diff)
parent79a23ca5f0e049deaebdc9dda5a3fd689560a16c (diff)
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
buffer_cache: Implement a generic buffer cache and its OpenGL backend
Diffstat (limited to 'src/video_core/engines')
-rw-r--r--src/video_core/engines/maxwell_3d.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 13e314944..8d15c8a48 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -67,6 +67,7 @@ public:
static constexpr std::size_t MaxShaderStage = 5;
// Maximum number of const buffers per shader stage.
static constexpr std::size_t MaxConstBuffers = 18;
+ static constexpr std::size_t MaxConstBufferSize = 0x10000;
enum class QueryMode : u32 {
Write = 0,