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path: root/src/video_core/engines
AgeCommit message (Expand)Author
2019-01-07gl_rasterizer_cache: Use dirty flags for color buffersReinUsesLisp
2019-01-07gl_shader_cache: Use dirty flags for shadersReinUsesLisp
2018-12-26shader_bytecode: Fixup TEXS.F16 encodingReinUsesLisp
2018-12-19Fixed uninitialized memory due to missing returns in canaryDavid Marcec
2018-12-18shader_bytecode: Fixup half float's operator B encodingReinUsesLisp
2018-12-17Implement postfactor multiplication/division for fmul instructionsheapo
2018-12-05gl_shader_decompiler: Implement TEXS.F16ReinUsesLisp
2018-11-29gl_rasterizer: Enable clip distances when set in register and in shaderReinUsesLisp
2018-11-28Merge pull request #1808 from Tinob/masterbunnei
2018-11-28Merge pull request #1786 from Tinob/DepthClampbunnei
2018-11-28Merge pull request #1792 from bunnei/dma-pusherbunnei
2018-11-27Merge pull request #1735 from FernandoS27/tex-spacingbunnei
2018-11-26gpu: Rewrite GPU command list processing with DmaPusher class.bunnei
2018-11-26Implement depth clampRodolfo Bogado
2018-11-26Add support for Clip Distance enabled registerRodolfo Bogado
2018-11-26Merge pull request #1794 from Tinob/masterbunnei
2018-11-26Merge pull request #1723 from degasus/dirty_flagsbunnei
2018-11-26GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)Marcos
2018-11-26Merge pull request #1798 from ReinUsesLisp/y-directionbunnei
2018-11-26Implemented Tile Width SpacingFernandoS27
2018-11-25Merge pull request #1763 from ReinUsesLisp/bfibunnei
2018-11-25Merge pull request #1760 from ReinUsesLisp/r2pbunnei
2018-11-25Merge pull request #1783 from ReinUsesLisp/clip-distancesbunnei
2018-11-25gl_shader_decompiler: Implement S2R's Y_DIRECTIONReinUsesLisp
2018-11-24Add support for viewport_transfom_enable registerRodolfo Bogado
2018-11-23Merge pull request #1785 from Tinob/masterbunnei
2018-11-23Merge pull request #1769 from ReinUsesLisp/ccbunnei
2018-11-24Add support for clear_flags registerRodolfo Bogado
2018-11-23Added predicate comparison LessEqualWithNan (#1736)Hexagon12
2018-11-23gl_shader_decompiler: Implement clip distancesReinUsesLisp
2018-11-22maxwell_3d: Implement alternate blend equations.bunnei
2018-11-21gl_shader_decompiler: Rename control codes to condition codesReinUsesLisp
2018-11-21gl_shader_decompiler: Implement BFI_IMM_RReinUsesLisp
2018-11-21gl_shader_decompiler: Implement R2P_IMMReinUsesLisp
2018-11-20maxwell_3d: Initialize rasterizer color mask registers as enabled.bunnei
2018-11-17small fix for alphaToOne bit locationRodolfo Bogado
2018-11-17fix for gcc compilationRodolfo Bogado
2018-11-17add AlphaToCoverage and AlphaToOneRodolfo Bogado
2018-11-17add support for fragment_color_clampRodolfo Bogado
2018-11-17set default value for point size registerRodolfo Bogado
2018-11-17fix viewport and scissor behaviorRodolfo Bogado
2018-11-17gl_rasterizer: Skip VB upload if the state is clean.Markus Wick
2018-11-13gl_rasterizer: Minor cleanupFrederic L
2018-11-11Try to fix problems with stencil test in some games, relax translation to ope...Rodolfo Bogado
2018-11-11Merge pull request #1654 from degasus/dirty_flagsbunnei
2018-11-06gl_rasterizer: Skip VAO binding if the state is clean.Markus Wick
2018-11-05Add support to color mask to avoid issues in blending caused by wrong values ...Rodolfo Bogado
2018-11-04Implement multi-target viewports and blendingRodolfo Bogado
2018-11-01Merge pull request #1527 from FernandoS27/assert-flowbunnei
2018-10-31maxwell_3d: Restructure macro upload to use a single macro code memory.bunnei