| Age | Commit message (Collapse) | Author |
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
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Fix clip distance and viewport
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Add Depth Clamp Support
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gpu: Rewrite GPU command list processing with DmaPusher class.
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Texture decoder: Implemented Tile Width Spacing
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- More accurate impl., fixes Undertale (among other games).
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Add support for viewport_transfom_enable register
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gl_rasterizer: Skip VB upload if the state is clean.
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* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
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gl_shader_decompiler: Implement S2R's Y_DIRECTION
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gl_shader_decompiler: Implement BFI_IMM_R
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gl_shader_decompiler: Implement R2P_IMM
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gl_shader_decompiler: Implement clip distances
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Add support for clear_flags register
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gl_shader_decompiler: Rename cc to condition code and name internal flags
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* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
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- Used by Undertale.
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- Fixes rendering regression with Sonic Mania.
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Minor code cleanup from unaddressed feedback in #1654
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opengl enums to avoid crashing and only generate logs of the errors.
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gl_rasterizer: Skip VAO binding if the state is clean.
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