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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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maxwell_3d.h
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2019-06-07
video_core/engines: Move ConstBufferInfo out of Maxwell3D
ReinUsesLisp
2019-05-19
Merge pull request #2441 from ReinUsesLisp/al2p
bunnei
2019-05-14
video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs
Lioncash
2019-05-09
Merge pull request #2429 from FernandoS27/compute
bunnei
2019-05-02
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
2019-05-01
Refactors and name corrections.
Fernando Sahmkow
2019-04-28
Merge pull request #2322 from ReinUsesLisp/wswitch
bunnei
2019-04-23
Add Documentation Headers to all the GPU Engines
Fernando Sahmkow
2019-04-22
Implement Maxwell3D Data Upload
Fernando Sahmkow
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
2019-04-08
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
Implement Bindless Handling on SetupTexture
Fernando Sahmkow
2019-04-05
Merge pull request #2317 from FernandoS27/sync
bunnei
2019-04-05
Implement SyncPoint Register in the GPU.
Fernando Sahmkow
2019-04-05
video_core/engines: Make memory manager members private
Lioncash
2019-04-05
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
2019-02-27
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
bunnei
2019-02-27
common/math_util: Move contents into the Common namespace
Lioncash
2019-02-26
maxwell_3d: Use std::bitset to manage dirty flags
ReinUsesLisp
2019-02-15
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
2019-01-07
gl_rasterizer_cache: Use dirty flags for the depth buffer
ReinUsesLisp
2019-01-07
gl_rasterizer_cache: Use dirty flags for color buffers
ReinUsesLisp
2019-01-07
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
2018-12-19
Fixed uninitialized memory due to missing returns in canary
David Marcec
2018-11-29
gl_rasterizer: Enable clip distances when set in register and in shader
ReinUsesLisp
2018-11-28
Merge pull request #1808 from Tinob/master
bunnei
2018-11-28
Merge pull request #1786 from Tinob/DepthClamp
bunnei
2018-11-26
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-26
Implement depth clamp
Rodolfo Bogado
2018-11-26
Add support for Clip Distance enabled register
Rodolfo Bogado
2018-11-26
Merge pull request #1794 from Tinob/master
bunnei
2018-11-26
Merge pull request #1723 from degasus/dirty_flags
bunnei
2018-11-26
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
Marcos
2018-11-25
gl_shader_decompiler: Implement S2R's Y_DIRECTION
ReinUsesLisp
2018-11-24
Add support for viewport_transfom_enable register
Rodolfo Bogado
2018-11-24
Add support for clear_flags register
Rodolfo Bogado
2018-11-22
maxwell_3d: Implement alternate blend equations.
bunnei
2018-11-17
small fix for alphaToOne bit location
Rodolfo Bogado
2018-11-17
fix for gcc compilation
Rodolfo Bogado
2018-11-17
add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
2018-11-17
add support for fragment_color_clamp
Rodolfo Bogado
2018-11-17
fix viewport and scissor behavior
Rodolfo Bogado
2018-11-17
gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
2018-11-11
Try to fix problems with stencil test in some games, relax translation to ope...
Rodolfo Bogado
2018-11-11
Merge pull request #1654 from degasus/dirty_flags
bunnei
2018-11-06
gl_rasterizer: Skip VAO binding if the state is clean.
Markus Wick
2018-11-05
Add support to color mask to avoid issues in blending caused by wrong values ...
Rodolfo Bogado
2018-11-04
Implement multi-target viewports and blending
Rodolfo Bogado
2018-10-31
maxwell_3d: Restructure macro upload to use a single macro code memory.
bunnei
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT...
Rodolfo Bogado
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