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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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maxwell_3d.h
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2018-11-29
gl_rasterizer: Enable clip distances when set in register and in shader
ReinUsesLisp
2018-11-28
Merge pull request #1808 from Tinob/master
bunnei
2018-11-28
Merge pull request #1786 from Tinob/DepthClamp
bunnei
2018-11-26
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-26
Implement depth clamp
Rodolfo Bogado
2018-11-26
Add support for Clip Distance enabled register
Rodolfo Bogado
2018-11-26
Merge pull request #1794 from Tinob/master
bunnei
2018-11-26
Merge pull request #1723 from degasus/dirty_flags
bunnei
2018-11-26
GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)
Marcos
2018-11-25
gl_shader_decompiler: Implement S2R's Y_DIRECTION
ReinUsesLisp
2018-11-24
Add support for viewport_transfom_enable register
Rodolfo Bogado
2018-11-24
Add support for clear_flags register
Rodolfo Bogado
2018-11-22
maxwell_3d: Implement alternate blend equations.
bunnei
2018-11-17
small fix for alphaToOne bit location
Rodolfo Bogado
2018-11-17
fix for gcc compilation
Rodolfo Bogado
2018-11-17
add AlphaToCoverage and AlphaToOne
Rodolfo Bogado
2018-11-17
add support for fragment_color_clamp
Rodolfo Bogado
2018-11-17
fix viewport and scissor behavior
Rodolfo Bogado
2018-11-17
gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
2018-11-11
Try to fix problems with stencil test in some games, relax translation to ope...
Rodolfo Bogado
2018-11-11
Merge pull request #1654 from degasus/dirty_flags
bunnei
2018-11-06
gl_rasterizer: Skip VAO binding if the state is clean.
Markus Wick
2018-11-05
Add support to color mask to avoid issues in blending caused by wrong values ...
Rodolfo Bogado
2018-11-04
Implement multi-target viewports and blending
Rodolfo Bogado
2018-10-31
maxwell_3d: Restructure macro upload to use a single macro code memory.
bunnei
2018-10-28
Implement sRGB Support, including workarounds for nvidia driver issues and QT...
Rodolfo Bogado
2018-10-26
gl_rasterizer: Implement primitive restart.
bunnei
2018-10-25
maxwell_3d: Add code for initializing register defaults.
bunnei
2018-10-22
Implemented Alpha Testing
FernandoS27
2018-10-17
Implement 3D Textures
FernandoS27
2018-10-10
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
bunnei
2018-10-09
Add memory Layout to Render Targets and Depth Buffers
FernandoS27
2018-10-09
Fixed block height settings for RenderTargets and Depth Buffers, and added bl...
FernandoS27
2018-10-08
Assert Scissor tests
FernandoS27
2018-10-04
gl_rasterizer: Implement quads topology
ReinUsesLisp
2018-09-29
Merge pull request #1411 from ReinUsesLisp/point-size
bunnei
2018-09-28
video_core: Implement point_size and add point state sync
ReinUsesLisp
2018-09-28
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-25
video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-09
gl_rasterizer: Implement multiple color attachments.
bunnei
2018-09-05
gl_rasterizer: Implement a VAO cache.
Markus Wick
2018-08-23
maxwell_3d: Update to include additional stencil registers.
bunnei
2018-08-20
GPU: Added registers for the logicop functionality.
Subv
2018-08-18
GLRasterizer: Implemented instanced vertex arrays.
Subv
2018-08-14
Rasterizer: Implemented instanced rendering.
Subv
2018-08-11
Merge pull request #1024 from Subv/blend_gl
bunnei
2018-08-11
GPU/Maxwell3D: Implemented an alternative set of blend factors.
Subv
2018-08-11
RasterizerGL: Ignore invalid/unset vertex attributes.
Subv
2018-08-08
maxwell_3d: Use correct const buffer size and check bounds.
bunnei
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