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path: root/src/video_core/engines/maxwell_3d.h
AgeCommit message (Expand)Author
2020-05-08Merge pull request #3885 from ReinUsesLisp/viewport-swizzlesbunnei
2020-05-05Merge pull request #3815 from FernandoS27/command-list-2bunnei
2020-05-04vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzleReinUsesLisp
2020-05-04maxwell_3d: Add viewport swizzlesReinUsesLisp
2020-05-03Merge pull request #3808 from ReinUsesLisp/wait-for-idlebunnei
2020-04-28Clang Format and Documentation.Fernando Sahmkow
2020-04-28{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp
2020-04-27VideoCore/Engines: Refactor Engines CallMethod.Fernando Sahmkow
2020-04-27maxwell_3d: Fix depth clamping registerReinUsesLisp
2020-04-27Merge pull request #3742 from FernandoS27/command-listbunnei
2020-04-23DMAPusher: Propagate multimethod writes into the engines.Fernando Sahmkow
2020-04-21gl_rasterizer: Fix buffers without sizeReinUsesLisp
2020-04-18fixed_pipeline_state: Pack attribute stateReinUsesLisp
2020-04-14gl_rasterizer: Implement constant vertex attributesReinUsesLisp
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp
2020-04-12video_core: Add MSAA registers in 3D engine and TICReinUsesLisp
2020-03-22maxwell_3d: change declaration ordernamkazy
2020-03-22maxwell_3d: update comments for shadow ram usagenamkazy
2020-03-22maxwell_3d: implement MME shadow RAMNguyen Dac Nam
2020-03-13maxwell_3d: Add padding words to XFB entriesReinUsesLisp
2020-03-13gl_rasterizer: Implement transform feedback bindingsReinUsesLisp
2020-03-13Merge branch 'master' into shader-purgeRodrigo Locatti
2020-03-09gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp
2020-03-09engines/maxwell_3d: Add TFB registers and store them in shader registryReinUsesLisp
2020-02-28state_tracker: Remove type traits with named structuresReinUsesLisp
2020-02-28maxwell_3d: Use two tables instead of three for dirty flagsReinUsesLisp
2020-02-28maxwell_3d: Change write dirty flags to a bitsetReinUsesLisp
2020-02-28maxwell_3d: Flatten cull and front face registersReinUsesLisp
2020-02-28video_core: Reintroduce dirty flags infrastructureReinUsesLisp
2020-02-28gl_state: Remove clip distances trackingReinUsesLisp
2020-02-28gl_state: Remove viewport and depth range trackingReinUsesLisp
2020-02-28gl_rasterizer: Remove dirty flagsReinUsesLisp
2020-02-24Merge pull request #3425 from ReinUsesLisp/layered-framebufferbunnei
2020-02-16texture_cache: Implement layered framebuffer attachmentsReinUsesLisp
2020-02-14gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp
2020-02-14maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp
2020-02-13Merge pull request #3395 from FernandoS27/queriesbunnei
2020-02-11Merge pull request #3376 from ReinUsesLisp/point-spritebunnei
2020-02-10Maxwell3D: Correct query reporting.Fernando Sahmkow
2020-02-04gl_rasterizer: Implement GL_POINT_SPRITEReinUsesLisp
2020-02-02maxwell_3d: Fix stencil back maskReinUsesLisp
2020-01-24Shader_IR: Allow constant access of guest driver.Fernando Sahmkow
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow
2020-01-18Merge pull request #3305 from ReinUsesLisp/point-size-programbunnei
2020-01-16maxwell_3d: Make dirty_pointers privateLioncash
2020-01-15gl_state: Implement PROGRAM_POINT_SIZEReinUsesLisp
2019-12-25Merge pull request #3244 from ReinUsesLisp/vk-fpsFernando Sahmkow
2019-12-22maxwell_3d: Add depth bounds registersReinUsesLisp
2019-12-18gl_rasterizer: Implement RASTERIZE_ENABLEReinUsesLisp
2019-12-10Maxwell3D: Implement Depth Mode.Fernando Sahmkow