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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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maxwell_3d.h
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2020-04-14
gl_rasterizer: Implement constant vertex attributes
ReinUsesLisp
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-12
video_core: Add MSAA registers in 3D engine and TIC
ReinUsesLisp
2020-03-22
maxwell_3d: change declaration order
namkazy
2020-03-22
maxwell_3d: update comments for shadow ram usage
namkazy
2020-03-22
maxwell_3d: implement MME shadow RAM
Nguyen Dac Nam
2020-03-13
maxwell_3d: Add padding words to XFB entries
ReinUsesLisp
2020-03-13
gl_rasterizer: Implement transform feedback bindings
ReinUsesLisp
2020-03-13
Merge branch 'master' into shader-purge
Rodrigo Locatti
2020-03-09
gl_rasterizer: Implement polygon modes and fill rectangles
ReinUsesLisp
2020-03-09
engines/maxwell_3d: Add TFB registers and store them in shader registry
ReinUsesLisp
2020-02-28
state_tracker: Remove type traits with named structures
ReinUsesLisp
2020-02-28
maxwell_3d: Use two tables instead of three for dirty flags
ReinUsesLisp
2020-02-28
maxwell_3d: Change write dirty flags to a bitset
ReinUsesLisp
2020-02-28
maxwell_3d: Flatten cull and front face registers
ReinUsesLisp
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
2020-02-28
gl_state: Remove clip distances tracking
ReinUsesLisp
2020-02-28
gl_state: Remove viewport and depth range tracking
ReinUsesLisp
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
2020-02-24
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
bunnei
2020-02-16
texture_cache: Implement layered framebuffer attachments
ReinUsesLisp
2020-02-14
gl_query_cache: Implement host queries using a deferred cache
ReinUsesLisp
2020-02-14
maxwell_3d: Slow implementation of passed samples (query 21)
ReinUsesLisp
2020-02-13
Merge pull request #3395 from FernandoS27/queries
bunnei
2020-02-11
Merge pull request #3376 from ReinUsesLisp/point-sprite
bunnei
2020-02-10
Maxwell3D: Correct query reporting.
Fernando Sahmkow
2020-02-04
gl_rasterizer: Implement GL_POINT_SPRITE
ReinUsesLisp
2020-02-02
maxwell_3d: Fix stencil back mask
ReinUsesLisp
2020-01-24
Shader_IR: Allow constant access of guest driver.
Fernando Sahmkow
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
2020-01-18
Merge pull request #3305 from ReinUsesLisp/point-size-program
bunnei
2020-01-16
maxwell_3d: Make dirty_pointers private
Lioncash
2020-01-15
gl_state: Implement PROGRAM_POINT_SIZE
ReinUsesLisp
2019-12-25
Merge pull request #3244 from ReinUsesLisp/vk-fps
Fernando Sahmkow
2019-12-22
maxwell_3d: Add depth bounds registers
ReinUsesLisp
2019-12-18
gl_rasterizer: Implement RASTERIZE_ENABLE
ReinUsesLisp
2019-12-10
Maxwell3D: Implement Depth Mode.
Fernando Sahmkow
2019-12-06
maxwell_3d: Add tessellation tess level registers
ReinUsesLisp
2019-12-06
maxwell_3d: Add tessellation mode register
ReinUsesLisp
2019-12-06
maxwell_3d: Add patch vertices register
ReinUsesLisp
2019-11-24
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
bunnei
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-22
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-13
maxwell_3d: Fix stencil_back_func_mask offset
ReinUsesLisp
2019-11-03
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
2019-10-28
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
ReinUsesLisp
2019-10-28
maxwell_3d: Remove unused method GetStageTextures
ReinUsesLisp
2019-10-27
maxwell_3d: Silence implicit conversion warnings
ReinUsesLisp
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instruct...
Fernando Sahmkow
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBuffer...
Fernando Sahmkow
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