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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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maxwell_3d.h
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Author
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
2021-01-24
maxwell_3d: Silence array bounds warnings
ReinUsesLisp
2021-01-15
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-06
maxwell_3d: Move member variables to end of class
Lioncash
2020-12-06
maxwell_3d: Resolve -Wdocumentation warning
Lioncash
2020-12-06
maxwell_3d: Remove unused dirty_pointer array
Lioncash
2020-11-26
vk_shader_decompiler: Implement force early fragment tests
ReinUsesLisp
2020-11-11
maxwell_3d: Move code to separate functions
ReinUsesLisp
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-14
maxwell_3d: Resolve -Wextra-semi warning
Lioncash
2020-06-24
Addressed issues
David Marcec
2020-06-24
Macro HLE support
David Marcec
2020-06-13
Merge pull request #4049 from ReinUsesLisp/separate-samplers
bunnei
2020-06-08
texture_cache: Implement rendering to 3D textures
ReinUsesLisp
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
2020-06-03
Mark parameters as const
David Marcec
2020-06-02
Pass by reference instead of copying parameters
David Marcec
2020-05-30
Implement macro JIT
David Marcec
2020-05-08
Merge pull request #3885 from ReinUsesLisp/viewport-swizzles
bunnei
2020-05-05
Merge pull request #3815 from FernandoS27/command-list-2
bunnei
2020-05-04
vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle
ReinUsesLisp
2020-05-04
maxwell_3d: Add viewport swizzles
ReinUsesLisp
2020-05-03
Merge pull request #3808 from ReinUsesLisp/wait-for-idle
bunnei
2020-04-28
Clang Format and Documentation.
Fernando Sahmkow
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
2020-04-27
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
2020-04-27
maxwell_3d: Fix depth clamping register
ReinUsesLisp
2020-04-27
Merge pull request #3742 from FernandoS27/command-list
bunnei
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
2020-04-21
gl_rasterizer: Fix buffers without size
ReinUsesLisp
2020-04-18
fixed_pipeline_state: Pack attribute state
ReinUsesLisp
2020-04-14
gl_rasterizer: Implement constant vertex attributes
ReinUsesLisp
2020-04-13
gl_rasterizer: Implement line widths and smooth lines
ReinUsesLisp
2020-04-12
video_core: Add MSAA registers in 3D engine and TIC
ReinUsesLisp
2020-03-22
maxwell_3d: change declaration order
namkazy
2020-03-22
maxwell_3d: update comments for shadow ram usage
namkazy
2020-03-22
maxwell_3d: implement MME shadow RAM
Nguyen Dac Nam
2020-03-13
maxwell_3d: Add padding words to XFB entries
ReinUsesLisp
2020-03-13
gl_rasterizer: Implement transform feedback bindings
ReinUsesLisp
2020-03-13
Merge branch 'master' into shader-purge
Rodrigo Locatti
2020-03-09
gl_rasterizer: Implement polygon modes and fill rectangles
ReinUsesLisp
2020-03-09
engines/maxwell_3d: Add TFB registers and store them in shader registry
ReinUsesLisp
2020-02-28
state_tracker: Remove type traits with named structures
ReinUsesLisp
2020-02-28
maxwell_3d: Use two tables instead of three for dirty flags
ReinUsesLisp
2020-02-28
maxwell_3d: Change write dirty flags to a bitset
ReinUsesLisp
2020-02-28
maxwell_3d: Flatten cull and front face registers
ReinUsesLisp
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
2020-02-28
gl_state: Remove clip distances tracking
ReinUsesLisp
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