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path: root/src/video_core/command_classes
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2021-11-12codes: Rename ComposeFrameHeader to ComposeFrameameerj
These functions were composing the entire frame, not just the headers. Rename to more accurately describe them.
2021-11-12vp8: Implement header compositionameerj
Enables frame decoding with FFmpeg
2021-11-12codecs: Add VP8 codec classameerj
2021-10-13Merge pull request #7157 from ameerj/vic-surface-sizeMorph
vic: Use the minimum of surface/frame dimensions when writing the final frame to the GPU
2021-10-12Merge pull request #7109 from vonchenplus/fix_h264_max__reference_num_errorAmeer J
h264: Use max allowed max_num_ref_frames when using CPU decoding
2021-10-10vic: Use the minimum of surface/frame dimensions when writing the final ↵ameerj
frame to the GPU Addresses possible buffer overflow behavior.
2021-10-10h264: Use max allowed max_num_ref_frames when using CPU decodingFeng Chen
2021-10-09vic: Allow surface to be higher than frameValeri
Touhou Genso Wanderer Lotus Labyrinth R decodes 1920x1080 videos into 1920x1088 surface. Only allow mismatch for height, since larger width would result in increasingly offset rows and somewhat defeat entire purpose of this check.
2021-10-08vic: Avoid memory corruption when multiple streams with different dimensions ↵ameerj
are decoded This is a work around to avoid buffer overflow errors until multi channel/multi stream decoding is supported.
2021-10-07vic: Refactor frame writing methodsameerj
2021-10-07vic: Implement RGBX frame formatameerj
2021-09-11codec: Add missing <string_view> includeMorph
2021-09-11Merge pull request #6846 from ameerj/nvdec-gpu-decodeFernando S
nvdec: Add GPU video decoding for all capable drivers and platforms
2021-08-25vp9_types: Minor refactor of VP9 info structs.ameerj
2021-08-25vp9_types: Remove unused Vp9PictureInfo membersameerj
2021-08-16h264: Lower max_num_ref_framesameerj
GPU decoding seems to be more picky when it comes to the maximum number of reference frames.
2021-08-16configure_graphics: Add GPU nvdec decoding as an optionameerj
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference. Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
2021-08-16codec: Improve libav memory alloc and cleanupameerj
2021-08-16codec: Fallback to CPU decoding if no compatible GPU format is foundameerj
2021-08-12Merge pull request #6838 from ameerj/sws-alignbunnei
vic: Specify sws_scale height stride.
2021-08-12codec: Replace deprecated av_init_packet usageameerj
2021-08-12nvdec: Implement GPU accelerated decoding for all platformsameerj
Supplements the VAAPI intel gpu decoder by implementing the D3D11VA decoder for Windows, and CUVID/VDPAU for Nvidia and AMD on drivers linux respectively.
2021-08-09vic: Specify sws_scale height stride.ameerj
Silences a sws_scale runtime warning about unaligned strides.
2021-08-08vp9: Ensure the first frame is completeameerj
Silences a runtime error due to the first frame missing the frame data, and being set to hidden despite being a key-frame.
2021-08-07nvdec: Better logging for unimplemented codecsameerj
2021-08-06Merge pull request #6799 from ameerj/vp9-fixesbunnei
nvdec: Fix VP9 reference frame refreshes
2021-08-06vp9: Cleanup unused variablesameerj
With reference frames refreshes fix, we no longer need to buffer two frames in advance. We can also remove other unused or otherwise unneeded variables.
2021-08-06vp9: Fix reference frame refreshesameerj
This resolves the artifacting when decoding VP9 streams.
2021-08-03nvdec: Implement VA-API hardware video acceleration (#6713)yzct12345
* nvdec: VA-API * Verify formatting * Forgot a semicolon for Windows * Clarify comment about AV_PIX_FMT_NV12 * Fix assert log spam from missing negation * vic: Remove forgotten debug code * Address lioncash's review * Mention VA-API is Intel/AMD * Address v1993's review * Hopefully fix CMakeLists style this time * vic: Improve cache locality * vic: Fix off-by-one error * codec: Async * codec: Forgot the GetValue() * nvdec: Address ameerj's review * codec: Fallback to CPU without VA-API support * cmake: Address lat9nq's review * cmake: Make VA-API optional * vaapi: Multiple GPU * Apply suggestions from code review Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com> * nvdec: Address ameerj's review * codec: Use anonymous instead of static * nvdec: Remove enum and fix memory leak * nvdec: Address ameerj's review * codec: Remove preparation for threading Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-15Merge pull request #6525 from ameerj/nvdec-fixesFernando S
nvdec: Fix Submit Ioctl data source, vic frame dimension computations
2021-07-15vic: Fix dimension compuation of YUV framesameerj
Fixes out of bound memory crashes in Mario Golf
2021-07-05Merge pull request #6537 from Morph1984/warningsbunnei
general: Enforce multiple warnings in MSVC
2021-07-01Slightly refactor NVDEC and codecs for readability and safetyKelebek1
2021-06-28video_core: Remove #pragma warning directives for external headersMorph
2021-06-26codec,vic: Disable warnings in ffmpeg headersReinUsesLisp
2021-04-05vp9: Avoid memcpy with null pointerslat9nq
Avoid sending null pointer to memcpy as reported by Undefined Behaviour Sanitizer. Replaces the std::memcpy calls in SpliceVectors with std::copy calls. Opting to replace all the memcpy's with copy's. Co-authored-by: LC <mathew1800@gmail.com>
2021-02-13 rebase, fix name shadowing, more constameerj
2021-02-13 streamline cdma_pusher/command_classesameerj
2021-02-13 streamline cdma_pusher/command_classesameerj
2021-02-13nvdec cleanupameerj
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
Reimplement the buffer cache using cached bindings and page level granularity for modification tracking. This also drops the usage of shared pointers and virtual functions from the cache. - Bindings are cached, allowing to skip work when the game changes few bits between draws. - OpenGL Assembly shaders no longer copy when a region has been modified from the GPU to emulate constant buffers, instead GL_EXT_memory_object is used to alias sub-buffers within the same allocation. - OpenGL Assembly shaders stream constant buffer data using glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In theory this should save one hash table resolve inside the driver compared to glBufferSubData. - A new OpenGL stream buffer is implemented based on fences for drivers that are not Nvidia's proprietary, due to their low performance on partial glBufferSubData calls synchronized with 3D rendering (that some games use a lot). - Most optimizations are shared between APIs now, allowing Vulkan to cache more bindings than before, skipping unnecesarry work. This commit adds the necessary infrastructure to use Vulkan object from OpenGL. Overall, it improves performance and fixes some bugs present on the old cache. There are still some edge cases hit by some games that harm performance on some vendors, this are planned to be fixed in later commits.
2021-01-15common/bit_util: Replace CLZ/CTZ operations with standardized onesLioncash
Makes for less code that we need to maintain.
2021-01-07remove inaccurate referenceAmeer J
Co-authored-by: LC <mathew1800@gmail.com>
2021-01-07fix for nvdec disabled, cleanup host1xameerj
2021-01-07nvdec syncpt incorporationameerj
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-02general: Fix various spelling errorsMorph
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
2020-12-07video_core: Remove unnecessary enum class casting in logging messagesLioncash
fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more. Reduces the line noise a bit.
2020-12-05video_core: Resolve more variable shadowing scenarios pt.2Lioncash
Migrates the video core code closer to enabling variable shadowing warnings as errors. This primarily sorts out shadowing occurrences within the Vulkan code.
2020-12-05Merge pull request #5124 from lioncash/video-shadowbunnei
video_core: Resolve more variable shadowing scenarios