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path: root/src/video_core/cdma_pusher.cpp
AgeCommit message (Collapse)Author
2022-10-06NVDRV: Refactor Host1xFernando Sahmkow
2022-10-06VideoCore: Refactor syncing.Fernando Sahmkow
2022-04-28chore: add missing SPDX tagsAndrea Pappacoda
Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
2022-03-19video_core: Reduce unused includesameerj
2021-10-03gpu: Migrate implementation to the cpp fileameerj
2021-07-01Slightly refactor NVDEC and codecs for readability and safetyKelebek1
2021-02-13 rebase, fix name shadowing, more constameerj
2021-02-13Address PR feedbackameerj
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13 streamline cdma_pusher/command_classesameerj
2021-02-13nvdec cleanupameerj
2021-01-15common/bit_util: Replace CLZ/CTZ operations with standardized onesLioncash
Makes for less code that we need to maintain.
2021-01-07nvdec syncpt incorporationameerj
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2020-12-04video_core: Resolve more variable shadowing scenariosLioncash
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit.
2020-10-28video_core: cdma_pusher: Add missing LOG_DEBUG field in ExecuteCommand.bunnei
2020-10-26video_core: NVDEC Implementationameerj
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>