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path: root/src/shader_recompiler/ir_opt/passes.h
AgeCommit message (Collapse)Author
2023-11-26Merge branch 'master' into ssbo-alignAmeer J
2023-11-17shader_recompiler: add byteswap pattern workaround for NvidiaAmeer J
2023-10-31shader_recompiler: Align SSBO offsets to meet host requirementsAmeer J
Co-Authored-By: Billy Laws <blaws05@gmail.com>
2023-06-12Merge pull request #10699 from liamwhite/conditional-barrierMatías Locatti
shader_recompiler: remove barriers in conditional control flow when device lacks support
2023-06-10shader_recompiler: translate f64 to f32 when unsupported on hostLiam
2023-06-10shader_recompiler: remove barriers in conditional control flow when device ↵Liam
lacks support
2023-01-07Revert "shader_recompiler: Align SSBO offsets to meet host requirements"Liam
This reverts commit 8804a4eb23e0c4f3e4bab03dee7c204bd38bf21e.
2023-01-05shader_recompiler: Align SSBO offsets to meet host requirementsBilly Laws
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
2023-01-01MacroHLE: Add HLE replacement for base vertex and base instance.Fernando Sahmkow
2022-12-01shader_recompiler: add gl_Layer translation GS for older hardwareLiam
2022-11-11ir/texture_pass: Use host_info instead of querying Settings::values (#9176)Morph
2022-09-20video_core: Generate mipmap texture by drawingFengChen
2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20shader_recompiler: Reduce unused includesameerj
2021-11-16shader: Fix resolution scaling passReinUsesLisp
2021-07-22shader: Add int64 to int32 lowering passReinUsesLisp
2021-07-22shader: Fix VertexA Shaders.FernandoS27
2021-07-22shader: Implement VertexA stageFernandoS27
2021-07-22shader: Implement indexed attributesFernandoS27
2021-07-22shader: Implement CAL inlining function callsReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22spirv: Add lower fp16 to fp32 passReinUsesLisp
2021-07-22spirv: Initial bindings supportReinUsesLisp
2021-07-22shader: Support SSA loops on IRReinUsesLisp
2021-07-22shader: Constant propagation and global memory to storage bufferReinUsesLisp
2021-07-22shader: Initial instruction supportReinUsesLisp
2021-07-22shader: SSA and dominanceReinUsesLisp
2021-07-22shader: Initial recompiler workReinUsesLisp