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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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ir_opt
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passes.h
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2023-01-05
shader_recompiler: Align SSBO offsets to meet host requirements
Billy Laws
We can take advantage of SSBO addresses being passed in a constant bufer to account for the extra alignment requirements in the shader itself.
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
2022-12-01
shader_recompiler: add gl_Layer translation GS for older hardware
Liam
2022-11-11
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
2021-11-16
shader: Fix resolution scaling pass
ReinUsesLisp
2021-07-22
shader: Add int64 to int32 lowering pass
ReinUsesLisp
2021-07-22
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
shader: Implement VertexA stage
FernandoS27
2021-07-22
shader: Implement indexed attributes
FernandoS27
2021-07-22
shader: Implement CAL inlining function calls
ReinUsesLisp
2021-07-22
shader: Initial support for textures and TEX
ReinUsesLisp
2021-07-22
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
2021-07-22
spirv: Initial bindings support
ReinUsesLisp
2021-07-22
shader: Support SSA loops on IR
ReinUsesLisp
2021-07-22
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
2021-07-22
shader: Initial instruction support
ReinUsesLisp
2021-07-22
shader: SSA and dominance
ReinUsesLisp
2021-07-22
shader: Initial recompiler work
ReinUsesLisp