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path: root/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
AgeCommit message (Expand)Author
2023-12-18shader_recompiler: use minimal clip distance arrayLiam
2023-06-25shaders: Track local memory usageameerj
2022-11-07video_core: Fix few issues in Tess stageFengChen
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-04-01shader_recompiler: support const buffer indirect addressing on OpenGL SPIR-VLiam
2022-03-17Address review commentsLiam
2022-03-17shader_recompiler: Use functions for indirect const buffer accessesLiam
2022-03-14shader: add support for const buffer indirect addressingLiam
2022-01-29shaders: Add U64->U32x2 Atomic fallback functionsameerj
2022-01-28spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomicsameerj
2021-12-29shader: Add integer attribute get optimization passameerj
2021-11-16shader: Properly scale image reads and add GL SPIR-V supportReinUsesLisp
2021-11-16shader: Add IsTextureScaled opcodeReinUsesLisp
2021-11-16shader: Fix resolution scaling passReinUsesLisp
2021-07-27shader: Mark ConvertF16F32 and ConvertF32F16 as fp16 instructionsReinUsesLisp
2021-07-22glsl: Fix tracking of info.uses_shadow_lodameerj
2021-07-22shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp
2021-07-22shader: Align constant buffer sizes to 16 bytesReinUsesLisp
2021-07-22shader: Properly manage attributes not written from previous stagesReinUsesLisp
2021-07-22glsl: Conditionally add EXT_texture_shadow_lodameerj
2021-07-22glsl: Implement legacy varyingsameerj
2021-07-22glsl: Fix ATOM and implement ATOMSameerj
2021-07-22glsl: Track S32 atomicsameerj
2021-07-22glsl: Revert ssbo aliasing. Storage Atomics implameerj
2021-07-22glsl: Wip storage atomic opsameerj
2021-07-22buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp
2021-07-22shader,glasm: Implement legacy texcoord loadsReinUsesLisp
2021-07-22shader: Track legacy varyingsReinUsesLisp
2021-07-22glasm: Implement shuffle and vote instructions on GLASMReinUsesLisp
2021-07-22shader: Optimize NVN FallthroughFernandoS27
2021-07-22shader: Implement Int32 SUATOM/SUREDameerj
2021-07-22shader: Move microinstruction header to the value headerReinUsesLisp
2021-07-22shader: Add NVN storage buffer fallbacksReinUsesLisp
2021-07-22shader: Address feedbackFernandoS27
2021-07-22shader: Add coarse derivativesFernandoS27
2021-07-22shader: Implement fine derivates constant propagationFernandoS27
2021-07-22shader: Implement SampleMaskReinUsesLisp
2021-07-22shader: Implement PIXLD.MY_INDEXReinUsesLisp
2021-07-22spirv: Implement ViewportMask with NV_viewport_array2ReinUsesLisp
2021-07-22shader: Implement PrimitiveIdReinUsesLisp
2021-07-22shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp
2021-07-22spirv: Implement Layer storesReinUsesLisp
2021-07-22spirv: Rework storage buffers and shader memoryReinUsesLisp
2021-07-22spirv: Define StorageImageWriteWithoutFormat capability when usedReinUsesLisp
2021-07-22shader: Implement SR_THREAD_KILLReinUsesLisp
2021-07-22shader: Implement ATOM/S and REDameerj
2021-07-22spirv: Guard against typeless image reads on unsupported devicesReinUsesLisp
2021-07-22shader: Move LaneId to the warp emission file and fix AMDReinUsesLisp
2021-07-22shader: Implement SULD and SUSTReinUsesLisp
2021-07-22shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq