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yuzu-mainline
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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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Author
2021-07-22
shader: Intrusively store register values in block for SSA pass
ReinUsesLisp
2021-07-22
shader: Inline common Opcode and Inst functions
ReinUsesLisp
2021-07-22
shader: Inline common IR::Block methods
ReinUsesLisp
2021-07-22
shader: Use a small_vector for phi blocks
ReinUsesLisp
2021-07-22
shader: Calculate number of arguments in an opcode at compile time
ReinUsesLisp
2021-07-22
shader: Simplify code for local memory
ReinUsesLisp
2021-07-22
shader: Add NVN storage buffer fallbacks
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement F2F (Imm)
FernandoS27
2021-07-22
shader: Implement IADD3.CC/.X
FernandoS27
2021-07-22
shader: Add coarse derivatives
FernandoS27
2021-07-22
shader: Implement fine derivates constant propagation
FernandoS27
2021-07-22
shader: Implement SR_Y_DIRECTION
FernandoS27
2021-07-22
shader: Fix Phi node types
ReinUsesLisp
2021-07-22
shader: Fix memory barriers
ReinUsesLisp
2021-07-22
shader: Implement BFE and BFI CC
ameerj
2021-07-22
shader: Implement SampleMask
ReinUsesLisp
2021-07-22
shader: Implement PIXLD.MY_INDEX
ReinUsesLisp
2021-07-22
shader: Implement tessellation shaders, polygon mode and invocation id
ReinUsesLisp
2021-07-22
shader: Implement transform feedbacks and define file format
ReinUsesLisp
2021-07-22
shader: Document and relax cache control on surface instructions
ReinUsesLisp
2021-07-22
shader: Implement geometry shaders
ReinUsesLisp
2021-07-22
shader: Implement OUT
ReinUsesLisp
2021-07-22
internal_stage_buffer_entry_read: Remove pragma optimize off
lat9nq
2021-07-22
shader: Stub SR_INVOCATION_INFO
ReinUsesLisp
2021-07-22
shader: Stub ISBERD
ReinUsesLisp
2021-07-22
shader: Fix CC in I2I
ReinUsesLisp
2021-07-22
shader: Simplify FLO and throw on CC
ReinUsesLisp
2021-07-22
shader: Mark blocks with no end branch as unreachable
ReinUsesLisp
2021-07-22
shader: Implement LOP CC
ReinUsesLisp
2021-07-22
shader: Implement SR_THREAD_KILL
ReinUsesLisp
2021-07-22
shader: Apply sign bit in FCMP (imm)
ReinUsesLisp
2021-07-22
shader: Implement ATOM/S and RED
ameerj
2021-07-22
shader: Move LaneId to the warp emission file and fix AMD
ReinUsesLisp
2021-07-22
shader: Mark ImageWrite with side effects
ReinUsesLisp
2021-07-22
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
FernandoS27
2021-07-22
shader: Remove outdated comment in F2I
ReinUsesLisp
2021-07-22
shader: Implement SULD and SUST
ReinUsesLisp
2021-07-22
shader: Fix Windows build issues
ReinUsesLisp
2021-07-22
shader: Address feedback + clang format
lat9nq
2021-07-22
shader_recompiler,video_core: Cleanup some GCC and Clang errors
lat9nq
2021-07-22
shader: Fix FCMP immediate variant
ReinUsesLisp
2021-07-22
shader: Fix dangling labels
ReinUsesLisp
2021-07-22
shader: Fix F2I
ReinUsesLisp
2021-07-22
shader: Address feedback
FernandoS27
2021-07-22
shader: Implement indexed attributes
FernandoS27
2021-07-22
shader: Implement AL2P
FernandoS27
2021-07-22
shader: Fix BRX tracking
FernandoS27
2021-07-22
shader: Fix splits on blocks using indirect branches
ReinUsesLisp
2021-07-22
shader: Eliminate orphan blocks more efficiently
ReinUsesLisp
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