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path: root/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
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2022-04-23general: Convert source file copyright comments over to SPDXMorph
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-20shader_recompiler: Reduce unused includesameerj
2021-12-05emit_spirv: Reduce emit_spirv.h include overheadameerj
emit_spirv.h is included in video_core, which was propagating further includes that video_core did not depend on.
2021-07-22spirv/convert: Catch more signed operations oversightsameerj
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22spirv/convert: Catch more broken signed operations on Nvidia OpenGLReinUsesLisp
BitCast U32 to S32 before converting to float on drivers with broken signed operations.
2021-07-22Move SPIR-V emission functions to their own headerReinUsesLisp
2021-07-22spirv: Implement int8 and int16 conversion fallbacksReinUsesLisp
2021-07-22shader: Implement I2FReinUsesLisp
2021-07-22shader: Initial support for textures and TEXReinUsesLisp
2021-07-22shader: Implement HADD2ReinUsesLisp
2021-07-22spirv: Add lower fp16 to fp32 passReinUsesLisp