| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-07-22 | glsl: Conditionally use fine/coarse derivatives based on device support | ameerj |
| 2021-07-22 | glsl: Cleanup/Address feedback | ameerj |
| 2021-07-22 | glsl: Address Rodrigo's feedback | ameerj |
| 2021-07-22 | glsl: Implement fswzadd | ameerj |
| 2021-07-22 | glsl: Fix atomic SSBO offsets | ameerj |
| 2021-07-22 | glsl: Use NotImplemented macro with function name output | ameerj |
| 2021-07-22 | glsl: SHFL fix and prefer shift operations over divide in glsl shader | ameerj |
| 2021-07-22 | glsl: Use gl_SubGroupInvocationARB | ameerj |
| 2021-07-22 | glsl: Implement VOTE for subgroup size potentially larger | ameerj |
| 2021-07-22 | glsl: Implement VOTE | ameerj |
| 2021-07-22 | shader_recompiler: GCC fixes | lat9nq |
| 2021-07-22 | glsl: Rework Shuffle emit instructions to align with SPIR-V | ameerj |
| 2021-07-22 | glsl: Better Storage access and wip warps | ameerj |
| 2021-07-22 | glsl: remove unused headers | ameerj |
| 2021-07-22 | glsl: Implement derivatives and YDirection | ameerj |
| 2021-07-22 | glsl: Initial backend | ameerj |
