| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-07-22 | glsl: Fix ssbo indexing and name shadowing between shader stages | ameerj |
| 2021-07-22 | glsl: Rework variable allocator to allow for variable reuse | ameerj |
| 2021-07-22 | glsl: minor cleanup | ameerj |
| 2021-07-22 | shader_recompiler: GCC fixes | lat9nq |
| 2021-07-22 | glsl: Better Storage access and wip warps | ameerj |
| 2021-07-22 | glsl: SSBO access fixes and wip SampleExplicitLod implementation. | ameerj |
| 2021-07-22 | glsl: remove unused headers | ameerj |
| 2021-07-22 | glsl: Fix non-immediate buffer access | ameerj |
| 2021-07-22 | glsl: Revert ssbo aliasing. Storage Atomics impl | ameerj |
| 2021-07-22 | glsl: Wip storage atomic ops | ameerj |
| 2021-07-22 | glsl: FP function fixes | ameerj |
| 2021-07-22 | glsl: Add many FP32/64 instructions | ameerj |
| 2021-07-22 | glsl: Use std::string_view for Emit function args. | ameerj |
| 2021-07-22 | glsl: Fix "reg" allocing | ameerj |
| 2021-07-22 | glsl: Initial backend | ameerj |
