| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-07-22 | glsl: Implement transform feedback | ameerj |
| 2021-07-22 | glsl: Implement precise fp variable allocation | ameerj |
| 2021-07-22 | glsl: Rework var alloc to not assign unused results | ameerj |
| 2021-07-22 | glsl: Rework variable allocator to allow for variable reuse | ameerj |
| 2021-07-22 | glsl: minor cleanup | ameerj |
| 2021-07-22 | glsl: WIP var forward declaration | ameerj |
| 2021-07-22 | glsl: Fix bindings, add some CC ops | ameerj |
| 2021-07-22 | glsl: Implement derivatives and YDirection | ameerj |
| 2021-07-22 | glsl: Fix non-immediate buffer access | ameerj |
| 2021-07-22 | glsl: textures wip | ameerj |
| 2021-07-22 | glsl: Implement some attribute getters and setters | ameerj |
| 2021-07-22 | glsl: F16x2 storage atomics | ameerj |
| 2021-07-22 | glsl: Wip storage atomic ops | ameerj |
| 2021-07-22 | glsl: Add many FP32/64 instructions | ameerj |
| 2021-07-22 | glsl: Implement a few Integer instructions | ameerj |
| 2021-07-22 | glsl: Reusable typed variables. IADD32 | ameerj |
| 2021-07-22 | glsl: Fix "reg" allocing | ameerj |
| 2021-07-22 | glsl: Initial backend | ameerj |
