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path: root/src/core/hw/gpu.h
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2018-01-12Remove references to PICA and rasterizers in video_coreJames Rowe
2017-08-21Warnings: Add UNREACHABLE macros to switches that contemplate all possible ↵Subv
values.
2017-06-29gpu: add comments for TextureCopywwylele
2017-02-26Add performance statistics to status barYuri Kunde Schlesner
2016-11-27GPU: Remove the broken frame_skip option.Emmanuel Gil Peyrot
Fixes #1960.
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot
2016-04-21HWRasterizer: Texture forwardingtfarley
2016-03-17core/video_core: Make NumIds functions constexprLioncash
2016-03-17core/video_core: Don't cast away const in subscript operatorsLioncash
Not to say these subscript operators aren't totally ugly as is.
2015-08-16GPU: Implement TextureCopy-mode display transfersYuri Kunde Schlesner
Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-07-19GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.Subv
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot
2015-05-07Common: Remove common.hYuri Kunde Schlesner
2015-03-17Merge pull request #650 from Subv/scalingbunnei
GPU: Fixed the bit 25 in the display transfer flags.
2015-03-16GPU/DisplayTransfer: Made the scaling bits a single 2bit valueSubv
Rephrased some comments.
2015-03-14GPU: Implemented the flip_data (bit 0) bit in display transfers.Subv
2015-03-10Merge pull request #629 from archshift/lcdfbbunnei
Implement SetLcdForceBlack and add implementation for color filling in the GPU code
2015-03-10GPU: Fixed the bit 25 in the display transfer flags.Subv
It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift
2015-03-09Merge pull request #648 from Subv/fill_bitTony Wasserka
GPU: Use the correct position for the finished bit in memory fills
2015-03-09GPU: Use the correct position for the finished bit in memory fillsSubv
2015-03-09GPU: Corrected the 24 bit memory fills component orderSubv
2015-02-27Added RGBA5551 compatibility in the rasterizerarchshift
This allows Virtual Console games to display properly.
2015-02-26GPU: Implemented bits 3 and 1 from the display transfer flags.Subv
Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
2015-02-19Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.harchshift
2015-02-18GPU: Properly implement memory fills.Tony Wasserka
2015-02-15video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Emmanuel Gil Peyrot
2015-01-14GPU: Do periodic VBlank updates using CoreTimingYuri Kunde Schlesner
2014-12-31GPU: Pseudo-implement horizontal scaling.Tony Wasserka
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-28GPU: Implement frameskip and remove forced framebuffer swap hack.bunnei
2014-12-20License changepurpasmart96
2014-12-09GPU: Fixed bug in command list size decoding.bunnei
2014-10-27Use configuration files to enable or disable the new dyncom interpreter.archshift
2014-10-12Rename GPU::Regs::FramebufferFormat to PixelFormatYuri Kunde Schlesner
This name better represents what the enum does, and is less overloaded in the context. (The whole register the enum is part of is also called 'format'.)
2014-10-07Fix warnings in video_coreLioncash
2014-08-25GPU: Fix a compiler warning about redundant semicolons.Tony Wasserka
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than ↵Tony Wasserka
virtual ones. This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka
While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
2014-07-23Fix a few warnings.Tony Wasserka
Templates shouldn't be marked as inline if they aren't defined in the header.
2014-07-23GPU: Add documentation.Tony Wasserka
2014-07-23RegisterSet: Simplify code by using structs for register definition instead ↵Tony Wasserka
of unions.
2014-07-23GPU: Make use of RegisterSet.Tony Wasserka
2014-07-23GPU: Interface cleanup.Tony Wasserka
2014-07-23GPU: Emulate memory fills.Tony Wasserka
2014-07-23GPU: Add proper framebuffer register handling.Tony Wasserka
2014-07-23GPU: Add display transfer configuration.Tony Wasserka
2014-07-23GSP: HLE GXCommandId::SET_DISPLAY_TRANSFER and GXCommandId::SET_TEXTURE_COPY.Tony Wasserka
2014-07-22Use a more compatible choice of initial framebuffer addresses.Tony Wasserka
2014-06-14Merge branch 'threading' of https://github.com/bunnei/citrabunnei
Conflicts: src/core/hle/function_wrappers.h src/core/hle/service/gsp.cpp