| Age | Commit message (Collapse) | Author |
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- Useful purely for debugging.
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nvdec: Fix VP9 reference frame refreshes
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This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
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Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
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Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
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Keeps us up to date with reporting the system version.
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service: ns, set: Add PT_BR (Brazilian Portuguese)
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The buffer size here does not include the initial 8 bytes.
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service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
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common: uuid: Return a lower-case hex string in Format
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general: Rename "Frame Limit" references to "Speed Limit"
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config, nvflinger: Add FPS cap setting
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This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
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Allows finer tuning of the FPS limit.
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Improve management of kernel objects
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- ExitProcess is not actually implemented either way, and this needs more work before we implement.
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- Since we do not implement multiprocess right now, this should not be a crashing assert.
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into handle table.
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Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
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