| Age | Commit message (Collapse) | Author |
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- Used by Pokken Tournament DX.
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Rather than use global state, we can simply pass the instance into the
NVFlinger instance directly.
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These files are no longer used, so we can get rid of them.
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nvflinger: Correct typo in name of composition event
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services/hid: Add ActivateNpadWithRevision() to the hid function info array
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service/apm: Add the apm:sys service
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nvflinger: Use std::string_view in OpenDisplay()
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service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()
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nvdrv: Get rid of indirect inclusions
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service: Add usb services
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Adds the basic skeleton of the apm:sys service based off the information
on Switch Brew.
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The only reason this wasn't a compilation error is because we use
little-endian systems.
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We don't need to use a std::string here, given all that's done is
comparing the character sequence against another. This allows passing
regular const char* without needing to heap allocate.
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Updated based off the information on Switch Brew.
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Updates the ID of these based off the information on Switch Brew.
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Adds basic skeleton for the usb services based off the information provided by Switch Brew.
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These members don't need to be entirely exposed, we can instead expose
an API to operate on them without directly needing to mutate them
We can also guard against overflow/API misuse this way as well, given
active_sessions is an unsigned value.
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Instead we can simply provide accessors to the required data instead of
giving external read/write access to the variables directly.
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address_arbiter: Return by value from GetThreadsWaitingOnAddress()
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Implement audren audio output
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video_core: Eliminate the g_renderer global variable
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In all cases the vector being supplied is empty, so we can just return
by value in these instances.
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service: Add arp services
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Adds the basic skeleton of the arp services based off the information
provided by Switch Brew.
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These don't do anything within .cpp files (we don't include cpp files,
so...)
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All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
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We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
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kernel/process: Use accessors instead of class members for referencing segment array
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26de4bb521b1ace7af76eff4f6956cb23ac0d58c
This amends cases where crashes can occur that were missed due to the
odd way the previous code was set up (using 3DS memory regions that
don't exist).
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segment array
Using member variables for referencing the segments array increases the
size of the class in memory for little benefit. The same behavior can be
achieved through the use of accessors that just return the relevant
segment.
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core/memory: Get rid of 3DS leftovers
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Removes leftover code from citra that isn't needed.
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IProfile::Get and SET::GetLanguageCode for libnx tests (#851)
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service: Add migration services
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kernel: Move object class to its own source files
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kernel/thread: Minor changes
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kernel/vm_manager: Minor changes
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service/ns: Add missing ns services
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Makes our immutable state explicit.
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These two variables correspond to address ranges.
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