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authorLioncash <mathew1800@gmail.com>2018-08-03 13:56:33 -0400
committerLioncash <mathew1800@gmail.com>2018-08-04 02:36:58 -0400
commit2665457f4ab3562525543f8e474bfb93ce3416ad (patch)
tree16166950cebde8f7ac99d51a3bcdcfa2869cf627 /src/core/hle
parent6030c5ce412e44ddcfe0a31c6747a017166bf33d (diff)
renderer_base: Make Rasterizer() return the rasterizer by reference
All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
Diffstat (limited to 'src/core/hle')
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
index 06151a1ea..4b601781f 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
@@ -156,8 +156,8 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
auto& system_instance = Core::System::GetInstance();
// Remove this memory region from the rasterizer cache.
- system_instance.Renderer().Rasterizer()->FlushAndInvalidateRegion(params.offset,
- itr->second.size);
+ system_instance.Renderer().Rasterizer().FlushAndInvalidateRegion(params.offset,
+ itr->second.size);
auto& gpu = system_instance.GPU();
params.offset = gpu.memory_manager->UnmapBuffer(params.offset, itr->second.size);