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path: root/src/core/hle/service/nvflinger
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2018-08-10video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
2018-08-09buffer_queue: Make reference parameter of SetPreallocatedBuffer constLioncash
This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition.
2018-08-07nvdrv: Get rid of global std::weak_ptrLioncash
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
2018-08-07Merge pull request #957 from lioncash/eventbunnei
nvflinger: Correct typo in name of composition event
2018-08-07nvflinger: Correct typo in name of composition eventLioncash
2018-08-07nvflinger: Get rid of indirect inclusionsLioncash
2018-08-07nvflinger: Use std::string_view in OpenDisplay()Lioncash
We don't need to use a std::string here, given all that's done is comparing the character sequence against another. This allows passing regular const char* without needing to heap allocate.
2018-08-04video_core: Eliminate the g_renderer global variableLioncash
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-01kernel: Move object class to its own source filesLioncash
General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
2018-07-24core_timing: Split off utility functions into core_timing_utilMerryMage
2018-07-19nvflinger: Emplace Display instances directlyLioncash
We can use emplace_back to construct the Display instances directly, instead of constructing them separately and copying them, avoiding the need to copy std::string and std::vector instances that are part of the Display struct.
2018-07-17vi: Partially implement buffer crop parameters.bunnei
2018-07-17nvflinger: Fix for BufferQueue event handling.bunnei
2018-07-02Rename logging macro back to LOG_*James Rowe
2018-04-30core_timing: Namespace all functions and constants in core_timing's headerLioncash
All of these variables and functions are related to timings and should be within the namespace.
2018-04-24nvflinger: Move logging macros over to new fmt-compatible onesLioncash
2018-04-20Qt: Update the WaitTree widget to show info about the current mutex of each ↵Subv
thread.
2018-04-19service: Use nested namespace specifiers where applicableLioncash
Tidies up namespace declarations
2018-04-18nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei
2018-03-23renderer_opengl: Better handling of framebuffer transform flags.bunnei
2018-03-18vi: Remove DequeueBuffer and wait until next available buffer.bunnei
2018-03-16nvflinger: Remove superfluous buffer format check.bunnei
2018-03-03Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Subv
This prevents a thread starvation issue in Puyo Puyo Tetris. We should hwtest this behavior and figure out where exactly this event is signaled.
2018-02-14Fix fps counter to correctly measure frame end when there was no frame to drawJames Rowe
2018-02-11vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei
2018-02-09nvflinger: (Hack) Use first available buffer if none are found.bunnei
2018-02-04nvflinger: Signal BufferQueue native handle event.bunnei
- This gets BOTW booting.
2018-01-22VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv