aboutsummaryrefslogtreecommitdiff
path: root/src/core/hle/service/nvflinger
AgeCommit message (Collapse)Author
2020-05-16nv_flinger: Use enum for pixel format instead of u32David Marcec
2020-04-12Merge pull request #3606 from ReinUsesLisp/nvflingerbunnei
service/vi: Partially implement BufferQueue disconnect
2020-04-10Buffer queue: Correct behavior of free buffer.Fernando Sahmkow
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
2020-04-10service/vi: Partially implement BufferQueue disconnectReinUsesLisp
2020-03-12NVFlinger: Do the microprofile Flip after processing a valid frame.Fernando Sahmkow
2020-02-11Core: Set all hardware emulation constants in a single file.Fernando Sahmkow
2020-01-07Merge pull request #3272 from bunnei/vi-close-layerbunnei
service: vi: Implement CloseLayer.
2020-01-04service: vi: Implement CloseLayer.bunnei
- Needed for Undertale.
2019-12-30video_core: Block in WaitFence.Markus Wick
This function is called rarely and blocks quite often for a long time. So don't waste power and let the CPU sleep. This might also increase the performance as the other cores might be allowed to clock higher.
2019-11-26core_timing: Use better reference tracking for EventType. (#3159)bunnei
* core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
2019-11-24kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for ↵bunnei
kernel objects. (#3154) * kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-10-16Merge pull request #2912 from FernandoS27/async-fixesbunnei
General fixes to Async GPU
2019-10-12nvflinger/buffer_queue: Remove use of a global system accessorLioncash
2019-10-04NvFlinger: Remove leftover from corrections and clang format.Fernando Sahmkow
2019-10-04NVFlinger: Reverse the change that only signaled events on buffer acquire.Fernando Sahmkow
This has been hardware tested and it seems that NVFlinger will still signal even if there are no buffers to present.
2019-10-04NvFlinger: Don't swap buffers if a frame is missing and always trigger event ↵Fernando Sahmkow
in sync gpu.
2019-10-04GPU_Async: Correct fences, display events and more.Fernando Sahmkow
This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.
2019-10-04Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncsFernando Sahmkow
2019-09-22RebaseDavid Marcec
2019-09-22Deglobalize System: ViDavid Marcec
2019-09-22Deglobalize System: NvFlingerDavid Marcec
2019-07-05NVServices: Address FeedbackFernando Sahmkow
2019-07-05NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow
2019-07-05NVFlinger: Correct GCC compile errorFernando Sahmkow
2019-07-05nvflinger: Make the force 30 fps still force 30 fpsFernando Sahmkow
2019-07-05nvflinger: Acquire buffers in the same order as they were queued.Fernando Sahmkow
2019-07-05nv_services: Correct buffer queue fencing and GPFifo fencingFernando Sahmkow
2019-07-05nvflinger: Implement swap intervalsFernando Sahmkow
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-04-09added a toggle to force 30fps modezarroboogs
2019-03-24core/core_timing: Make callback parameters consistentLioncash
In some cases, our callbacks were using s64 as a parameter, and in other cases, they were using an int, which is inconsistent. To make all callbacks consistent, we can just use an s64 as the type for late cycles, given it gets rid of the need to cast internally. While we're at it, also resolve some signed/unsigned conversions that were occurring related to the callback registration.
2019-03-06gpu: Refactor command and swap buffers interface for asynch.bunnei
2019-02-27common/math_util: Move contents into the Common namespaceLioncash
These types are within the common library, so they should be within the Common namespace.
2019-02-21service/nvflinger: Store BufferQueue instances as regular data membersLioncash
The NVFlinger service is already passed into services that need to guarantee its lifetime, so the BufferQueue instances will already live as long as they're needed. Making them std::shared_ptr instances in this case is unnecessary.
2019-02-21service/vi/vi_layer: Convert Layer struct into a classLioncash
Like the previous changes made to the Display struct, this prepares the Layer struct for changes to its interface. Given Layer will be given more invariants in the future, we convert it into a class to better signify that.
2019-02-21service/nvflinger: Move display specifics over to vi_displayLioncash
With the display and layer structures relocated to the vi service, we can begin giving these a proper interface before beginning to properly support the display types. This converts the display struct into a class and provides it with the necessary functions to preserve behavior within the NVFlinger class.
2019-02-19service/nvflinger: Relocate definitions of Layer and Display to the vi serviceLioncash
These are more closely related to the vi service as opposed to the intermediary nvflinger. This also places them in their relevant subfolder, as future changes to these will likely result in subclassing to represent various displays and services, as they're done within the service itself on hardware. The reasoning for prefixing the display and layer source files is to avoid potential clashing if two files with the same name are compiled (e.g. if 'display.cpp/.h' or 'layer.cpp/.h' is added to another service at any point), which MSVC will actually warn against. This prevents that case from occurring. This also presently coverts the std::array introduced within f45c25aabacc70861723a7ca1096a677bd987487 back to a std::vector to allow the forward declaration of the Display type. Forward declaring a type within a std::vector is allowed since the introduction of N4510 (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4510.html) by Zhihao Yuan.
2019-02-15core_timing: Convert core timing into a classLioncash
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
2019-02-05service/nvflinger,service/vi: Handle failure cases with exposed APILioncash
Converts many of the Find* functions to return a std::optional<T> as opposed to returning the raw return values directly. This allows removing a few assertions and handles error cases like the service itself does.
2019-02-05service/nvflinger: Mark FindVsyncEvent() as a const member functionLioncash
This member function doesn't actually modify instance state, so it can be marked as a const member function.
2019-02-05service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()Lioncash
This was missed within #2075. Renames the member function to make it consistent with the rest of the Find* functions.
2019-01-30service/nvflinger: Make FindBufferQueueId() a const member functionLioncash
This member function doesn't actually modify instance state, so it can be const-qualified.
2019-01-30service/nvflinger: Rename Get prefix on function to FindLioncash
This more accurately describes what the function is actually attempting to do (it's not a simple trivial getter).
2019-01-29nvflinger: Add the Null displayLioncash
In addition to the default, external, EDID, and internal displays, there's also a null display provided as well, which as the name suggests, does nothing but discard all commands given to it. This is provided for completeness.
2019-01-29nvflinger: Change log message in OpenDisplay to be a debug log instead of a ↵Lioncash
warning Opening a display isn't really a thing to warn about. It's an expected thing, so this can be a debug log. This also alters the string to indicate the display name better. Opening "Default" display reads a little nicer compared to Opening display Default.
2019-01-29nvflinger: Remove unnecessary header inclusionsLioncash
2019-01-29nvflinger: Mark locals const where applicableLioncash
Makes non-mutable state more explicit.
2019-01-29nvflinger: Use a std::array for the available displays instead of std::vectorLioncash
The built-in set of displays is fixed, so we can utilize an array instead of a vector here.